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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Shedinn Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His long white crest is drawn into a two foot long braid. His eyes are a pleasant red.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Balancing his hectic life and new Tanner responsibilities is difficult; and further expansion of business

Ideals: Philantrophist, Gifted. Flaws: Secretive. Bonds: Nature, Job. Occupation: Tanner

Voice: Rolls R's

Attributes [hide]

Shedinn Umbyrphrael, Male Dragonborn Barbarian 8
Medium (6'1") Dragonborn, Lawful Good (CR 8)
Armor Class 10
Hit Points 68 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)10 (+0) 15 (+2)17 (+3)
Skills History +3, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anthony Gladstone, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a grey coat over a brown low-cut shirt, and a broad hat upon his head. He has moderate length black hair. His eyes are green and catlike.

Personality: He has always had a great fascination with Half-Orc culture. He is obsessed with a lost civilization.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now mingles about in high society.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and half-orc compassion

Flaws: Racist. Bonds: Adventurer, Mentor, Rich, Criminal record. Occupation: Animal Trainer

Voice: Aggressive tone

Attributes [hide]

Anthony Gladstone, Male Human Warrior 1
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 6 (-2)10 (+0) 12 (+1)9 (-1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 400 sp. 1 Masterwork Common Melee.


Social Check DCs


William Tinley, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his long silver hair kept up in a rat tail. He wears large thick round spectacles.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He misses his home and complains about the freezing weather, even in summer.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an apprentice working in his father's forge. He got away from his former life and has fallen to alcoholism.

Motivation: Further expansion of business; and wants a kiss

Flaws: Addict. Bonds: Job, Immigrant, Military, Has a crush. Occupation: Carter

Voice: Aggressive tone

Attributes [hide]

William Tinley, Male Human Druid 1
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)11 (+0) 7 (-2)5 (-3)
Skills Acrobatics +5, Arcana +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 80 gp.


Social Check DCs


Gomory Kelsey, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He typically wears a sleeveless long coat of deep brown leather and dull red iron scale mail, and his gloved hand is found clutching a shortspear. He keeps his chestnut hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a great chef.

History: Gomory was raised in a hard working conservative environment. When money was particularly tight he was walking through alleys when he overheard a Apothecary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He tends to his Apothecary job now, and dutifully fulfills any obligations he has.

Motivation: To be a Sailor again; and wants to open a new tavern

Ideals: Joker, Gifted. Flaws: Insane. Bonds: Job, Poor. Occupation: Apothecary

Voice: Voice breaks

Attributes [hide]

Gomory Kelsey, Male Human Adept 8
Medium (6'3") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 26 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)11 (+0) 12 (+1)9 (-1)
Skills Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 110 pp.


Social Check DCs

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