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NPC Generator

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Advanced [show]


Manea Creed, Female Tiefling [Permalink]

Personal [hide]

Description: This southern woman typically wears black cloth garments or leather armor. Her clothes are grease stained in places. She wears a deerstalker hat to hide her balding. Her face is covered beneath a completely black helmet.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: When she was but 6 years old her parents immigrated from the south. She took every job she could get her hands on, but the opportunities for Tieflings in the south were limited. She moves from town to town, unable to find a place to settle.

Motivation: To get a good night's sleep; and to prove her worth to the world

Flaws: Insomniac, Impulsive. Bonds: Poor, Immigrant. Occupation: Merchant

Voice: Speaks through clenched teeth

Attributes [hide]

Manea Creed, Female Tiefling Expert 8
Medium (6'4") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 20 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)13 (+1) 17 (+3)15 (+2)
Skills Animal Handling +6, Stealth +5
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: Solid gold idol (800 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). 1 Minor magic item.


Social Check DCs


Quillathe Aloro, Female Elf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears tight fighting clothing, which leaves very little to the imagination. Her silver hair is lengthy and is close to two feet long. She has a tattooed face.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born several months after her mother was called into army service. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She wants to meet her childhood hero.

Ideals: Fighting. Flaws: Cynical. Bonds: Adventurer, Military, Criminal record. Occupation: Barber

Voice: Aggressive tone

Attributes [hide]

Quillathe Aloro, Female Elf Sorcerer 12
Medium (5'0") Elf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 45 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)12 (+1) 18 (+4)11 (+0)
Skills Stealth +6
Senses Passive Perception 14
Languages Common, Elven, Sylvan
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 2000 gp. Red garnet (60 gp).


Social Check DCs


Alberich Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears bulky brown painted plate armor. He keeps his long chestnut hair kept up in a rat tail. He has brown eyes and a brown hat with a yellow feather.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He got into the Animal Trainer business at a young age. A gifted student he started as a Miner, but he got bored and became a Animal Trainer. He has dedicated himself to building a better trade route.

Motivation: Wants to raise his children well; and he has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Adventurer, Family. Occupation: Animal Trainer

Voice: Old thin voice

Attributes [hide]

Alberich Trueblood, Male Dwarf Commoner 8
Medium (4'5") Dwarf, Chaotic Good (CR 8)
Armor Class 11
Hit Points 40 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)5 (-3) 15 (+2)12 (+1)
Skills Acrobatics +4, Insight +5
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +5

Possessions: 1500 gp. A pair of silk slippers encrusted with tiny pearls. (60 gp). Gold and topaz bottle stopper cork (1700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp).


Social Check DCs


Eida Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: She wears a fine chain shirt which she covers with white colored cloaks and clothing. Her attire stands in sharp contrast to her flail, which is beautifully polished and possesses an ornate carving of a rose on it. She wears her hair in dreadlocks. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Gifted from a young age, Eida studied abroad. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Interpreter. She's also a talented Beggar, but doesn't like to broadcast it.

Motivation: She is unsatisfied with her job; and expand her business

Ideals: Athletic, Philantrophist, Gifted. Flaws: Insane. Bonds: Job. Occupation: Interpreter

Voice: Smooth and feminine

Attributes [hide]

Eida Whispermouse, Female Halfling Barbarian 7
Small (2'8") Halfling, Lawful Evil (CR 7)
Armor Class 15
Hit Points 43 (7d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 11 (+0)11 (+0) 7 (-2)13 (+1)
Skills Animal Handling +1, Deception +4
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4

Possessions: 600 gp.


Social Check DCs

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