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NPC Generator

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Advanced [show]


Tod Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears a white costume with the symbols of luck on his torso. His red hair is lengthy. His blue eyes have a joyful gleam in them most of the time.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is lazy and tries to find solutions quickly.

History: Born in the north his family was never financially stable. Tod was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Adventurer. He has recently gotten a pet goose that steals things from people.

Motivation: His spouse's relatives view him with great suspicion; and marry his sister to traveling adventurers

Flaws: Lazy. Bonds: Criminal record, Poor, Immigrant, Family. Occupation: Adventurer

Voice: Scottish accent

Attributes [hide]

Tod Wildcloak, Male Halfling Wizard 7
Small (3'2") Halfling, Lawful Evil (CR 7)
Armor Class 14
Hit Points 45 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 18 (+4)9 (-1) 14 (+2)7 (-2)
Skills Nature +2, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Einkil Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: 4'2" and muscular, this southern man prefers to wear brown pants and tee shirts. His long brown hair reaches down to his waist. His eyes, though not visible through his cowl, are violet.

Personality: He is irascible and easily irritated. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Athletic, Justice. Flaws: Antagonistic, Insane. Bonds: Military. Occupation: Assassin

Voice: Smoker's lung

Attributes [hide]

Einkil Bloodkith, Male Dwarf Warrior 8
Medium (4'2") Dwarf, Lawful Good (CR 8)
Armor Class 11
Hit Points 52 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)9 (-1) 12 (+1)11 (+0)
Skills History +2, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 80000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zook Sympony, Male Gnome [Permalink]

Personal [hide]

Description: An older man who wears long strands of amber and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, he is not a threatening figure. He keeps his golden hair in a pixie cut. He has violet eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born on a small isolated farm. Zook liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now mingles about in high society.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Optimist. Bonds: Rich, Criminal record, Nature, Immigrant. Occupation: Courier

Voice: Eastern European accent

Attributes [hide]

Zook Sympony, Male Gnome Paladin 14
Small (3'4") Gnome, Lawful Evil (CR 14)
Armor Class 14
Hit Points 84 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)10 (+0) 9 (-1)17 (+3)
Skills Deception +8, Medicine +4
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 3000 gp. Brass mug with jade inlays (100 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (50 gp). Gold music box (3000 gp). Large well-done wool tapestry (100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs


Whurdred Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is wearing the road beaten gear of a warrior. Her hair is cut close to her head. She tend to wears goggles to shield her eyes.

Personality: She is a Body Guard first and foremost. She believes firmly that knowledge should be universal. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Born in the north to a Body Guard, Whurdred learned a great deal about her father's area of expertise. Her father had invested heavily in several trade routes and wanted her to inherit them. She has set out to sabotage the competition.

Motivation: Money/treasure.

Ideals: Fighting. Bonds: Job, Military, Rich. Occupation: Body Guard

Voice: Spits words with contempt

Attributes [hide]

Whurdred Dankil, Female Dwarf Druid 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)16 (+3) 11 (+0)8 (-1)
Skills Insight +2, Religion +5
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Infernal, Aquan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 320 gp.


Social Check DCs

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