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NPC Generator

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Advanced [show]


Skirt Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a pastel and red handkerchief worn on his left side. He has a slight overbite and is overall scrawny. He sports a flattop fur cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep copper.

Personality: Calm and collected, he is a well trained Cook. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born in a small island village. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He's also a talented Architect, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and he's in love

Ideals: Philantrophist. Bonds: Job, Nature, Military, Has a crush. Occupation: Cook

Voice: Ums and uhs a lot

Attributes [hide]

Skirt Shoe, Male Tabaxi Barbarian 5
Medium (6'3") Tabaxi, Lawful Good (CR 5)
Armor Class 11
Hit Points 37 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)13 (+1) 12 (+1)14 (+2)
Skills Medicine +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 800 gp. Star rose quartz (80 gp). Deep green spinel (160 gp).


Social Check DCs


Amûg Kent, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears dull black sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed warhammer, just in case. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a rose on it. His hair is black and curly. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Amûg was raised in a hard working conservative environment. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He then took over the family business and is one of the better Ruler for hire.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is greedy

Ideals: Impeccable. Bonds: Rich, Job, Enemies. Occupation: Ruler

Voice: French accent

Attributes [hide]

Amûg Kent, Male Half-Orc Warlock 7
Medium (5'1") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)8 (-1) 13 (+1)6 (-2)
Skills Investigation +2, Stealth +3
Senses Passive Perception 11
Languages Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Dagger In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: 5'7" and muscular, this northern woman wears clothing that is held on in multiple layers but all of it is in poor condition. Her fur is white and curly. Her green unseeing eyes seem to look past you.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Dagger was born into a poor family. Growing up, she dreamt of becoming a Cleric, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Cleric in service of a powerful lord somewhere. A freak accident while working with her Performer mother left her crippled. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and to reunite with her old friends

Ideals: Athletic. Flaws: Disease, Impulsive. Bonds: Poor, Adventurer. Occupation: Glassblower

Voice: Smooth and feminine

Attributes [hide]

Dagger In the Wind, Female Tabaxi Cleric 9
Medium (5'7") Tabaxi, Lawful Evil (CR 9)
Armor Class 11
Hit Points 59 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)15 (+2) 13 (+1)14 (+2)
Skills Acrobatics +4, History +5
Senses Passive Perception 11
Languages Common, Auran, Aquan
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126443

Possessions: 1800 gp. Jade (150 gp). Hematite (13 gp). Moonstone (70 gp). Azurite (13 gp). White pearl (150 gp). Banded agate (13 gp).


Social Check DCs


Bilbron Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'6" and wears tan leather gloves, a tan jacket, and tight pants. His right leg appears badly burned and disfigured. His moppish brown hair is in a traditional bowl cut. His gray eyes are slightly larger than normal.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Beggar arts, while his father instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Beggar. He has achieved small success as a Beggar.

Motivation: Money/treasure; and many gnolls want him driven away

Bonds: Enemies, In love, Rich, Job. Occupation: Beggar

Voice: Prounounces S like Z

Attributes [hide]

Bilbron Nucklestamp, Male Gnome Barbarian 4
Small (3'6") Gnome, Lawful Evil (CR 4)
Armor Class 9
Hit Points 46 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 15 (+2)11 (+0) 9 (-1)13 (+1)
Skills Persuasion +3, Survival +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 300 gp.


Social Check DCs

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