Morkral Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears a grey shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He is muscular with a powerful set of arms. His white hair, when down, is lengthy. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He dislikes all the random violence that takes place in the east. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Morkral lived on a farm with his father, near the main road leading to a nearby town. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He has since lost track of the people in his past.
Motivation: He wants to get laid; and his spouse's relatives view him with great suspicion
Ideals: Pacifist, Optimist, Entrepeneur. Bonds: Family, Has a crush. Occupation: Assassin
Voice: Spanish accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 16 (+3) | 14 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Terran, Giant
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +4
Possessions: 70 gp. 1 Chain shirt.
Jebeddo Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a worn and beaten armor. He has dyed his greying white hair a little too much giving a sharp white color. He has a tattooed face.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He always tries to repair and not replace. It was this mentality that drove him into the Tanner business.
History: He was born to a criminal king-pin and mafia family His childhood dream was to be a Animal Trainer, but he was a colossal failure. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a tanner and was forced into it by his family
Ideals: Persistence. Flaws: Shy. Bonds: Criminal record, Job, Family. Occupation: Tanner
Voice: Loud with bravado
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 10 (+0) | 16 (+3) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Auran
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: 600 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Lezre Tickle, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a black tunic with blue highlights, and long green pants that bunch up around her shoes. Her golden hair is styled in orderly dreadlocks. She has brown eyes and a black hat with a blue feather.
Personality: She is irascible and easily irritated. She never wears the same outfit twice, unless she absolutely has to.
History: Lezre was raised in a hard working conservative environment. Lezre was born on a far eastern mountains where she grew up under the tutelage of her father, an expert Guard. She has drifted from career to career and currently works as a Guard.
Motivation: Her relatives are trying to arrange a marriage; and wants to open a new tavern
Ideals: Artistic. Flaws: Antagonistic. Bonds: Poor, Job, Immigrant, Family. Occupation: Guard
Voice: Smoker's lung
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 8 (-1) | 10 (+0) | 10 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 |
Possessions: 60 gp.
Althaea Accord, Female Half-Elf [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her white hair is greying along the sides and has receded to reveal a widow's peak. She wears round tiny glasses practically rammed into her face.
Personality: She is calm most of the time but flees social interaction. Energy wise she seems alert and responsive.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She's looking for her big break; and she wants to meet her childhood hero
Ideals: Professionalism, Gifted, Entrepeneur. Flaws: Shy. Bonds: Adventurer. Occupation: Cartwright
Voice: Australian accent
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Neutral (CR 9)
Armor Class 9
Hit Points 53 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 8 (-1) | 16 (+3) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Ignan
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 1700 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Golden circlet with four aquamarines (1000 gp). Finely wrought small gold bracelet (50 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!


