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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Arnold Blankley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is always cut to a buzz. His brown eyes are passionate and lively.

Personality: He is almost excessively polite to everyone, even when angry. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was raised in a island tribe. He worked as a nervous Marshal and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Ruler again.

Ideals: Athletic. Flaws: Shy. Bonds: Nature, Job. Occupation: Marshal

Voice: Old Prospector

Attributes [hide]

Arnold Blankley, Male Human Fighter 1
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)14 (+2) 15 (+2)15 (+2)
Skills Acrobatics +3, Nature +4
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4

Possessions: 100 sp. Brass mug with jade inlays (300 gp).


Social Check DCs


Mary Vance, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she is well dressed, but even with her fine clothing she looks run-down. She wears a broad hat to cover her moderate length auburn hair. She wears round tiny glasses practically rammed into her face.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Her mother raised her in a mountain cabin. Cursed with lycanthropy at a very young age, Mary has worked very hard to control her curse. She used her abilities to travel the world and help people.

Motivation: She's looking for her big break; and she desires power and/or immortality

Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Adventurer, Nature. Occupation: Roofer

Voice: Thin and wheezing

Attributes [hide]

Mary Vance, Female Human Barbarian 6
Medium (6'1") Human, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 39 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)10 (+0) 13 (+1)14 (+2)
Skills Animal Handling +4, History +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 700 gp. White pearl (40 gp). Coral (40 gp). Golden yellow topaz (1100 gp). Peridot (40 gp). 1 Minor magic item.


Social Check DCs


Oskar Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His red hair is cut short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born in the west, but his parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to his current location. He has dedicated himself to building a better village for his children.

Motivation: Obtaining odd cultural Human artifacts is his passion; and retire the richest man in the west

Ideals: Entrepeneur, Justice. Bonds: Poor, Adventurer, Immigrant. Occupation: Brewer

Voice: Soft and melodious

Attributes [hide]

Oskar Daraln, Male Dwarf Barbarian 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 19 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)11 (+0) 7 (-2)14 (+2)
Skills Arcana +2, Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 160 gp.


Social Check DCs


Dariff Lutgehr, Female Dwarf [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She wears light armors faded through time and improper care. With wild red hair. She wears large thick round spectacles.

Personality: Dariff is depressed about a lot of things. She tends to be a nihilist. Dariff enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: When she was but 6 years old her parents immigrated from the east. She took every job she could get her hands on, but the opportunities for Dwarves in the east were limited. Due to her spouse's obsession with being a Priest they were divorced and she won custody of their son. She worked as a Engraver, and she later adopted a second son.

Motivation: Marry her brother to traveling adventurers.

Flaws: Depressed, Hedonist. Bonds: Immigrant, Family. Occupation: Engraver

Voice: Draws out vowels

Attributes [hide]

Dariff Lutgehr, Female Dwarf Expert 10
Medium (4'1") Dwarf, True Neutral (CR 10)
Armor Class 9
Hit Points 75 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 18 (+4)17 (+3) 17 (+3)13 (+1)
Skills Acrobatics +3, Animal Handling +7
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Terran, Giant
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +7

Possessions: 2200 gp.


Social Check DCs

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