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NPC Generator

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Advanced [show]


Katherine Byron, Female Human [Permalink]

Personal [hide]

Description: She sports grey clothing, slightly heavier than average wear. She has a slight overbite and is overall scrawny. Her silver hair is well kept. Her fierce violet eyes like to dwell on things.

Personality: She never swears and excessively uses polite adverbs when speaking. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Adventurer father left her crippled. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Expand her business; and she is unsatisfied with her job

Ideals: Optimist, Entrepeneur. Flaws: Disease. Bonds: Job. Occupation: Bather

Voice: Old Prospector

Attributes [hide]

Katherine Byron, Female Human Warrior 1
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)15 (+2) 11 (+0)5 (-3)
Skills Insight +2, Performance -1
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Manea Hope, Female Tiefling [Permalink]

Personal [hide]

Description: She tends to wear a black poncho over her likewise colored trousers and shirt. She carries a battered flail and tarnished greatsword as well. She sports a flattop hair cut. She tend to wears goggles to shield her eyes.

Personality: Manea is depressed about a lot of things. She tends to be a nihilist. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in the east to a Guard, Manea learned a great deal about her father's area of expertise. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Balancing her hectic life and new Guard responsibilities is difficult; and she wants to meet her childhood hero

Ideals: Fighting. Flaws: Depressed, Antagonistic. Bonds: Job, Adventurer. Occupation: Guard

Voice: Speaks with back of mouth

Attributes [hide]

Manea Hope, Female Tiefling Paladin 5
Medium (5'10") Tiefling, True Neutral (CR 5)
Armor Class 10
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)16 (+3) 6 (-2)18 (+4)
Skills Insight +1, Investigation +6
Senses Passive Perception 8
Languages Common, Celestial, Aquan, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Violet garnet (400 gp). Emerald (800 gp). Chrysoberyl (100 gp). Tiger eye turquoise (11 gp).


Social Check DCs


Pyxrin Imbixtellrhyst, Female Dragonborn [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears a green vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her green boots flare out at the collars, and a wedding ring on her left hand. Her crest is short and gold. She tend to wears goggles to shield her eyes.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Baker arts, while her father instructed her in etiquette, music and courtly manner. She married young, but lost her spouse to dire rats. She has been a successful dealer in antiques buying low and selling high.

Motivation: Someone believes her a fraud; and she wants revenge against dire rats

Ideals: Entrepeneur. Flaws: Depressed. Bonds: In love, Rich, Enemies. Occupation: Baker

Voice: Low range voice

Attributes [hide]

Pyxrin Imbixtellrhyst, Female Dragonborn Cleric 8
Medium (6'6") Dragonborn, Neutral Evil (CR 8)
Armor Class 13
Hit Points 37 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)16 (+3) 14 (+2)16 (+3)
Skills Acrobatics +6, Athletics +6
Senses Passive Perception 12
Languages Common, Druidic, Aquan, Orc
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: Just what you see.


Social Check DCs


Abalaba Offund, Female Gnome [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a simple blue robe with green stripes complete with hood. Her hair is silver and curly. Her violet eyes are slightly larger than normal.

Personality: Her tongue was cut out and she uses sign language. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She was born in the west. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Athletic. Flaws: Disease. Bonds: Adventurer, Immigrant, Criminal record. Occupation: Fisher

Voice: Speaks with lips pursed

Attributes [hide]

Abalaba Offund, Female Gnome Monk 7
Small (3'1") Gnome, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 57 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)11 (+0) 15 (+2)13 (+1)
Skills Insight +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 300 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp).


Social Check DCs

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