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NPC Generator

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Advanced [show]


Eloise Springfield, Female Human [Permalink]

Personal [hide]

Description: She wears a weathered and beat up set of banded mail beneath an oversized brown coat. She has a very tight haircut. This green eyed northerner is not easily forgotten.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She would rather hide behind her crafts than deal with other people.

History: Eloise was raised in a hard working conservative environment. Like her father and her sister before her, after school she went straight into learning to become a Apothecary. She tends to her Apothecary job now, and dutifully fulfills any obligations she has.

Motivation: She is unsatisfied with her job; and further expansion of business

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Job. Occupation: Apothecary

Voice: Soothing and warm

Attributes [hide]

Eloise Springfield, Female Human Paladin 5
Medium (5'2") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)9 (-1) 11 (+0)11 (+0)
Skills Insight +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 200 gp. Obsidian (16 gp). Aquamarine (200 gp).


Social Check DCs


Eida High-hill, Female Halfling [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her brown hair is cut short with large spiked bangs in the front. Her hazel eyes are slightly larger than normal.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She is the product a well kept family trust fund and as such has never really known need. She was taken as a slave by a traveling circus and forced to perform She got away from her former life and has fallen to alcoholism.

Motivation: She has money and likes to spend it.

Ideals: Justice, Philantrophist. Flaws: Addict. Bonds: Rich, Slave. Occupation: Barrister

Voice: Whispers

Attributes [hide]

Eida High-hill, Female Halfling Druid 1
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)19 (+4) 9 (-1)11 (+0) 8 (-1)12 (+1)
Skills Animal Handling +1, Stealth +6
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp.


Social Check DCs


Sun Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He very much looks the part of a Spice Merchant. He carries with him a set of clubs on his belt, each one with a amethyst on the hilt. He keeps his black fur in a pixie cut. His fierce green eyes like to dwell on things.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Sold as a small child to a brothel owner, Sun was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his father's forge. He has set out to sabotage the competition.

Motivation: He is wracked by social anxiety; and further expansion of business

Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Job, Mentor. Occupation: Spice Merchant

Voice: Spanish accent

Attributes [hide]

Sun Shoe, Male Tabaxi Fighter 4
Medium (5'1") Tabaxi, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)10 (+0) 16 (+3)17 (+3)
Skills Deception +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 7000 sp. 1 Minor magic item.


Social Check DCs


Umpen Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his halberd. His black hair is cut short with large spiked bangs in the front. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to make people angry or surprised. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Umpen is combative with any and all who dare try his patience in the slightest.

History: Umpen was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Scribe work with an outfit from a few towns over. Scribe work suited him well, and with each successful project, he earned more gold and more respect from his peers. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and he's repulsed by the pc

Ideals: Justice. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Scribe

Voice: Strong lisp

Attributes [hide]

Umpen Tarkelby, Male Gnome Fighter 6
Small (3'6") Gnome, Neutral Evil (CR 6)
Armor Class 12
Hit Points 46 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)15 (+2) 15 (+2)17 (+3)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Infernal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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