Fallthra Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep brown leather and dull tan iron scale mail. She is physically well-built. With wild black hair. She wears crescent spectacles with a black brim.
Personality: She can speak with the recently deceased. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Fallthra was born in the south. At a young age she loved to build and create. In her 17th year, her parents were killed by a dire rats raid, leaving Fallthra alone in the world. After a stint in an orphanage, she was adopted. She's since become an addict/alcoholic.
Motivation: She's repulsed by the PC; and someone believes her a fraud
Ideals: Gifted, Persistence. Flaws: Addict, Antagonistic. Bonds: Enemies. Occupation: Blacksmith
Voice: Gruff and masculine
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 8)
Armor Class 10
Hit Points 55 (8d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 19 (+4) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 3 |
Possessions: 11000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). A pair of silk slippers encrusted with tiny pearls. (60 gp).
Trail Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has dyed his greying beige fur a little too much giving a sharp beige color. He is baby faced.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born to a poor family in the city he treasured whatever gifts he got. Trail abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Persistence. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Apothecary
Voice: Shortens vowels
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Evil (CR 13)
Armor Class 14
Hit Points 65 (13d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 18 (+4) | 9 (-1) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +7 / 4d4+3, Ranged +8 / 4d4+4, Grapple +4
Possessions: 1000 gp. Embroidered silk and velvet mantle with numerous moonstones (2400 gp). 1 Medium magic item.
Wiggens Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Gnome, and stands approximately 3'6". He typically wears a sleeveless long coat of deep blue leather and dull black iron scale mail, and his gloved hand is found clutching a bow. He wears a top hat to cover his moderate length white hair. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Wiggens was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: His spouse's relatives view him with great suspicion; and he is compelled to act according to his religious beliefs
Ideals: Persistence. Flaws: Disease. Bonds: Slave, Family, Religious. Occupation: Sailor
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 10 (+0) | 8 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 2000 cp. 1 Masterwork Common Ranged Weapon.
Olivia Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: This light-skinned female typically wears red cloth garments or leather armor. She is tall, broad shouldered and powerfully built. Her white hair is cut short. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Olivia was born in the north. At a young age she loved to build and create. Cursed with lycanthropy at a very young age, Olivia has worked very hard to control her curse. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She's repulsed by the PC.
Ideals: Persistence. Flaws: Insomniac, Antagonistic, Disease. Bonds: Adventurer. Occupation: Laborer
Voice: Indian accent
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 6)
Armor Class 11
Hit Points 41 (6d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 16 (+3) | 17 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Celestial, Gnoll, Giant
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
Possessions: 10000 cp. Golden yellow topaz (1400 gp).
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Their contribution stands as a beacon of hope for all adventurers!


