Wiggan Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: He typically wears white cloth garments or leather armor. He is physically well-built. His black hair is lengthy. His amber eyes are slightly larger than normal.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born on a small isolated farm. When Wiggan reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has recently gotten a pet goose that steals things from people.
Motivation: He is not mentally stable, and does not behave rationally.
Flaws: Antagonistic, Insane. Bonds: Criminal record, Nature, Military. Occupation: Scribe
Voice: High pitched, excited
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 11)
Armor Class 12
Hit Points 64 (11d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 8000 sp. Emerald (1000 gp). Golden yellow topaz (1500 gp). Moonstone (40 gp). Rhodochrosite (13 gp). Star rose quartz (40 gp). Tourmaline (140 gp). Blue quartz (13 gp). Chalcedony (40 gp). 1 Minor magic item. 1 Minor magic item.
Gunter Ashton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He likes to wear grey tank tops with green pants. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.
Personality: A deeply religious man he believes everything happens for a reason. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Map Maker arts, while his father instructed him in etiquette, music and courtly manner. While studying, he fell in love. They married and had a daughter. After months of barely getting by, Gunter managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: Wants his loneliness to end; and he has a rivalry with the church that dominates his actions
Bonds: Religious, In love, Rich, Criminal record, Has a crush. Occupation: Map Maker
Voice: Soft and mumbly
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 400 sp. Azurite (8 gp).
Bernard Kendal, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of topaz and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is long and golden with streaks of black, and is pulled back with small grey clips. His beard is black, braided, and well cared for. His green eyes dart from person to person to random spaces in the air.
Personality: He loves telling others what to do and how they should feel about things. He is able to make almost anything out of random pieces of junk.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting goblins, the young Bernard began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Money/treasure; and a deep hatred of goblins
Ideals: Opinionated, Gifted, Entrepeneur. Bonds: Rich, Enemies. Occupation: Butcher
Voice: High pitched and raspy
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 60 gp.
Maiathah Erenaeth, Female Elf [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a custom-built plate barding that's adorned with blue lining and desert motifs. Her silver hair is cut short with large spiked bangs in the front. She wears crescent spectacles with a black brim.
Personality: Confrontational and typically high on some drug or another. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Maiathah was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Merchant work with an outfit from a few towns over. Merchant work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has achieved small success as a Merchant.
Motivation: She wants nothing more than to rejoin the army; and she is unsatisfied with her job
Ideals: Justice. Flaws: Addict. Bonds: Poor, Job, Military. Occupation: Merchant
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 12 (+1) | 8 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 400 gp. 1 Everburning torch.
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