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NPC Generator

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Advanced [show]


Howard Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing left leg. He is wearing the road beaten gear of a warrior. He has white hair. He tend to wears goggles to shield his eyes.

Personality: Howard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is able to make almost anything out of random pieces of junk.

History: Gifted from a young age, Howard studied abroad. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting, Artistic, Gifted. Bonds: Religious, Adventurer. Occupation: Fletcher

Voice: Aggressive tone

Attributes [hide]

Howard Whispermouse, Male Halfling Commoner 6
Small (3'0") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 28 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)10 (+0) 11 (+0)11 (+0)
Skills Nature +3, Performance +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 500 gp. Silver pearl (140 gp). Alexandrite (1100 gp). Deep green spinel (140 gp). Carnelian (40 gp).


Social Check DCs


Gerald Fasharash, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is muscular with a powerful set of arms. He wears his brown hair up in a very large beehive style do. He wears crescent spectacles with a black brim.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He got into the Herbalist business at a young age. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Sabotage a competitor; and expand his business

Ideals: Entrepeneur, Joker. Flaws: Secretive. Bonds: Job, Rich. Occupation: Herbalist

Voice: Hissing voice

Attributes [hide]

Gerald Fasharash, Male Half-Elf Commoner 13
Medium (5'7") Half-Elf, Lawful Neutral (CR 13)
Armor Class 11
Hit Points 74 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)14 (+2) 11 (+0)17 (+3)
Skills Deception +7, Religion +6
Senses Passive Perception 10
Languages Common, Elven, Auran, Orc
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1

Possessions: 300 pp. Rock crystal (80 gp). Amethyst (50 gp). Rhodochrosite (4 gp). Rock crystal (80 gp). Fiery yellow corundum (1500 gp). Moss agate (4 gp). Hematite (4 gp). Red-brown spinel (50 gp). Smoky quartz (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kelter Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears white painted combat armor at almost all times. His long red hair reaches down to his waist. He has amber eyes and a white hat with a red feather.

Personality: He is a Guard first and foremost. He believes firmly that knowledge should be universal. He would rather hide behind his crafts than deal with other people.

History: Born to a pair of adventurers, Kelter grew up listening to his father's many stories. Kelter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now owns his own business.

Motivation: To be a Barber again; and to reunite with his old friends

Ideals: Artistic. Flaws: Shy. Bonds: Job, Adventurer. Occupation: Guard

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Kelter Littlefoot, Male Halfling Rogue 5
Small (3'3") Halfling, Chaotic Good (CR 5)
Armor Class 11
Hit Points 27 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)14 (+2) 11 (+0)16 (+3)
Skills Deception +6, Persuasion +6
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 2000 sp.


Social Check DCs


Erevan Hanali, Male Elf [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling hazel eyes.

Personality: Aggressive, abrasive, and angry, Erevan embodies much of what other species detest in the Elves. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: The child of western immigrants he idolized his father. When Erevan reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Immigrant, Military. Occupation: Assassin

Voice: Sighs a lot, exhausted

Attributes [hide]

Erevan Hanali, Male Elf Sorcerer 6
Medium (5'0") Elf, True Neutral (CR 6)
Armor Class 11
Hit Points 21 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)12 (+1) 14 (+2)15 (+2)
Skills Acrobatics +4, Performance +5
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 100 gp. Amethyst (140 gp). Alexandrite (1100 gp). Red garnet (140 gp).


Social Check DCs

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