Umpen Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears bulky tan painted plate armor. His chestnut hair is cut short. His fierce violet eyes like to dwell on things.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. After coming to the age of reason, Umpen took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.
Motivation: Wants his loneliness to end; and he's looking for his big break
Ideals: Disciplined, Gifted. Flaws: Antagonistic. Bonds: Has a crush, Adventurer. Occupation: Miner
Voice: Sounds elderly
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 24 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 14 (+2) | 17 (+3) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 | 6 |
Possessions: 4000 sp. 1 Minor magic item.
Duergath Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'3" eastern man, he wears just a brown suit. His golden hair and beard is wavy and long. His eyes are likewise gray.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born in the east, but his parents moved at a very young age to the north. Through the years after Duergath was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Duergath's mother didn't care for him much, and the feeling was mutual. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Sabotage a competitor; and he's repulsed by the pc
Ideals: Justice. Flaws: Antagonistic. Bonds: Immigrant, Nature, Job. Occupation: Barkeep
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 8
Hit Points 15 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 7 (-2) | 16 (+3) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: Just what you see.
Kerkad Mystan, Male Dragonborn [Permalink]
Personal [hide]
Description: A 6'7" southern man, he has a large green mantle and cape that has been intricately interwoven into his tan robe. His crest is scarlet and curly. His gold eyes lackadaisically let the world flow into them.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born the only child of a wealthy merchant. From there he went from mercenary job to mercenary job. Recently he has begun working with bootleggers and crooks.
Motivation: Wants his loneliness to end; and a rival would like him out of the picture
Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Adventurer, Criminal record, Has a crush. Occupation: Junk Dealer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 6)
Armor Class 10
Hit Points 28 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 10 (+0) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +5
Possessions: 40000 cp. Gold and topaz bottle stopper cork (1300 gp). Embroidered and bejeweled glove (2000 gp). Silver comb with moonstones (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp).
Dûgz Hamilton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is muscular with a powerful set of arms. His chestnut hair is kept up in a ponytail inside a small hat. He wears crescent spectacles with a black brim.
Personality: A skeptical and narcissistic man, Dûgz's first love is himself. His second love is also himself. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born several months after his father was called into army service. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants nothing more than to rejoin the army; and obtaining odd cultural dragonborn artifacts is his passion
Ideals: Impeccable, Joker. Bonds: Military, Adventurer. Occupation: Guard
Voice: High pitched, excited
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 39 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 12 (+1) | 14 (+2) | 16 (+3) | 2 (-4) |
Senses Passive Perception 13
Languages Common, Orc, Infernal, Dwarven
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
Possessions: 900 gp. Lapis lazuli (5 gp). Rose (50 gp). Violet garnet (700 gp). Deep green spinel (150 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


