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NPC Generator

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Advanced [show]


Naivara Teinithra, Female Elf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She is dressed in a clean blue cloak covering her clean studded leather. Beneath her clothing is a huge mess of scar tissue. She wears her golden hair up. Her eyes are a pleasant brown.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She pushes her goals aggressively. She is also a coward if confronted.

History: She is the product a well kept family trust fund and as such has never really known need. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She now mingles about in high society.

Motivation: She is greedy; and she has money and likes to spend it

Ideals: Joker. Flaws: Fearful. Bonds: Slave, Rich, Family. Occupation: Sculptor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Naivara Teinithra, Female Elf Adept 9
Medium (4'7") Elf, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 18 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)12 (+1) 14 (+2)15 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333210

Possessions: 1600 gp. Citrine (70 gp). Malachite (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trag Willoughby, Male Half-Orc [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a slight overbite and is overall scrawny. His hair is white and curly. His blue eyes dart from person to person to random spaces in the air.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Trag took refuge in the ruined castle and found the beat up longbow and armor he uses now. He is searching for what he claims is his rightful reward.

Motivation: His relatives are trying to arrange a marriage; and a need for knowledge about a nearby landmark

Flaws: Emotional, Antagonistic. Bonds: Adventurer, Nature, Family. Occupation: Hunter

Voice: Excited and jittery

Attributes [hide]

Trag Willoughby, Male Half-Orc Wizard 15
Medium (6'7") Half-Orc, Chaotic Neutral (CR 15)
Armor Class 11
Hit Points 83 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)15 (+2) 12 (+1)14 (+2)
Skills Athletics +7, History +7
Senses Passive Perception 11
Languages Common, Orc, Abyssal, Gnome
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15444444

Possessions: 6000 gp.


Social Check DCs


Uthemar Xiloscient, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His skin is fair and his fingers are delicate and long. He has dyed his greying red hair a little too much giving a sharp red color. His amber eyes are slightly larger than normal.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born at the edge of vast forest. When Uthemar reached his early adolescence his Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. By chance he met his brother recently and the two have been together since.

Motivation: He desires power and/or immortality; and to find somewhere to settle down

Flaws: Selfish, Hedonist. Bonds: Poor, Nature, Military. Occupation: Carter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Uthemar Xiloscient, Male Half-Elf Rogue 3
Medium (4'10") Half-Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)9 (-1) 10 (+0)15 (+2)
Skills Insight +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Ozyman Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a well pressed and immaculate suit (or dress). His tied-back hair is red. His brown eyes are slightly larger than normal.

Personality: Stoic and calm, he prefers to meditate than take action. He is obsessed with his god.

History: Born in the west his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day

Ideals: Disciplined. Bonds: Religious, Poor, Job, Criminal record. Occupation: Fisher

Voice: Prounounces S like Z

Attributes [hide]

Ozyman Honeypot, Male Halfling Bard 3
Small (3'1") Halfling, Chaotic Neutral (CR 3)
Armor Class 15
Hit Points 10 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 9 (-1)11 (+0) 13 (+1)11 (+0)
Skills Deception +2, Nature +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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