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NPC Generator

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Advanced [show]


Eleanor Richie, Female Half-Elf [Permalink]

Personal [hide]

Description: She usually wears her violet robe and has her lance always slung over her shoulder, and she perpetually has her lance ready. Her silver hair, when down, is lengthy. Her eyes are a pleasant amber.

Personality: She is a Stableman first and foremost. She believes firmly that knowledge should be universal. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Eleanor was born on a far northern island where she grew up under the tutelage of her father, an expert Stableman. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Sabotage a competitor.

Ideals: Fighting. Flaws: Disease. Bonds: Job, Religious, Immigrant. Occupation: Stableman

Voice: Speaks through clenched teeth

Attributes [hide]

Eleanor Richie, Female Half-Elf Commoner 15
Medium (5'1") Half-Elf, Chaotic Good (CR 15)
Armor Class 10
Hit Points 37 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)9 (-1) 12 (+1)12 (+1)
Skills Nature +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Elven
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1

Possessions: 8000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Riswynn Holderhek, Female Dwarf [Permalink]

Personal [hide]

Description: This slender woman stands about 3'10". She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her black hair is heavily combed to the left. Her green eyes dart from person to person.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is able to make almost anything out of random pieces of junk.

History: Riswynn was born in the east. At a young age she loved to build and create. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Retire the richest woman in the east; and she feels kind of lost in life

Ideals: Entrepeneur, Gifted, Persistence. Flaws: Depressed. Bonds: Nature. Occupation: Bather

Voice: Russian accent

Attributes [hide]

Riswynn Holderhek, Female Dwarf Aristocrat 5
Medium (3'10") Dwarf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 33 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)14 (+2) 13 (+1)14 (+2)
Skills Persuasion +5, Survival +4
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp. Chrysoprase (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Seraphina Kettlewhistle, Female Halfling [Permalink]

Personal [hide]

Description: She is in excellent shape and wears an entirely white suit with grey socks and a vest with buckled shoes. She keeps her long brown hair kept up in a rat tail. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Seraphina speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born in the east. Seraphina was born on a far eastern island where she grew up under the tutelage of her mother, an expert Server. She got away from her former life and has fallen to alcoholism.

Motivation: She feels the way she acts is they only way to get by in the world; and wants to work out more often

Ideals: Athletic, Impeccable, Entrepeneur. Flaws: Addict. Bonds: Immigrant. Occupation: Server

Voice: Sounds elderly

Attributes [hide]

Seraphina Kettlewhistle, Female Halfling Fighter 2
Small (2'8") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 12 (+1)13 (+1) 9 (-1)8 (-1)
Skills Investigation +3
Senses Passive Perception 9
Languages Common, Halfling, Ignan
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Mormo Merit, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 6'7". He wears a green vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his green boots flare out at the collars, and his gloved hand is found clutching a hammer. He has moderate length dark red hair. His eyes are gold and he is always smoking a pipe.

Personality: He is almost excessively polite to everyone, even when angry. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, Mormo grew up listening to his father's many stories. He struck it rich when he found rare goods in large quantities. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality; and his relatives are trying to arrange a marriage

Ideals: Joker. Flaws: Shy. Bonds: Adventurer, Rich, Family. Occupation: Seamstress

Voice: Speaks like tongue is numb

Attributes [hide]

Mormo Merit, Male Tiefling Barbarian 6
Medium (6'7") Tiefling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 47 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)13 (+1) 11 (+0)16 (+3)
Skills Athletics +4, Performance +6
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +6

Possessions: 1000 gp.


Social Check DCs

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