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NPC Generator

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Advanced [show]


Krusk Shelby, Male Half-Orc [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white hair is lengthy. He has blue eyes and a black hat with a green feather.

Personality: Krusk speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in the west to a Healer, Krusk learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Healer. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Logical. Bonds: Job, Family. Occupation: Healer

Voice: Boston accent

Attributes [hide]

Krusk Shelby, Male Half-Orc Monk 6
Medium (6'6") Half-Orc, Lawful Evil (CR 6)
Armor Class 14
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 14 (+2)10 (+0) 8 (-1)15 (+2)
Skills Arcana +3, Stealth +7
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4

Possessions: 600 gp. Malachite (6 gp). Aquamarine (1100 gp).


Social Check DCs


Leaf Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a brown shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He has styled his beige fur well, parting it to the right. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.

Motivation: He doesn't get along with people that don't share his tastes; and seeks redemption

Ideals: Athletic, Impeccable. Flaws: Addict, Insane. Bonds: Criminal record. Occupation: Dyer

Voice: Scottish accent

Attributes [hide]

Leaf Timber, Male Tabaxi Adept 10
Medium (6'2") Tabaxi, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 55 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)15 (+2) 9 (-1)15 (+2)
Skills Nature +6, Survival +3
Senses Passive Perception 9
Languages Common, Infernal, Gnome
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1100 gp.


Social Check DCs


Shedinn Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: This tall, slender man sports black clothing, slightly heavier than average wear. His brass crest is slicked back into a classic pompadour. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is extraordinarily eccentric. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: From birth he was tutored by a cruel and relentless mentor. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: To prove his worth to the world; and he is not mentally stable, and does not behave rationally

Flaws: Insomniac, Insane, Impulsive. Bonds: Poor, Mentor. Occupation: Junk Dealer

Voice: Old Prospector

Attributes [hide]

Shedinn Umbyrphrael, Male Dragonborn Druid 9
Medium (6'7") Dragonborn, True Neutral (CR 9)
Armor Class 10
Hit Points 26 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 7 (-2)10 (+0) 10 (+0)15 (+2)
Skills Acrobatics +3, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Baggi Middleton, Female Half-Orc [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she is dressed in earthy colors with a white and brown handkerchief worn on her left side. Her hair is silver and curly. Her blue unseeing eyes seem to look past you.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Born in the east her family was never financially stable. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Fighting. Flaws: Disease, Hedonist. Bonds: Criminal record, Poor, Nature. Occupation: Dilettante

Voice: Dutch accent

Attributes [hide]

Baggi Middleton, Female Half-Orc Bard 11
Medium (5'9") Half-Orc, Chaotic Evil (CR 11)
Armor Class 8
Hit Points 69 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
21 (+5)7 (-2) 15 (+2)8 (-1) 17 (+3)16 (+3)
Skills Insight +7, Intimidation +7
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +9 / 3d8+5, Ranged +2 / 3d8-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1500 gp. Fiery yellow corundum (1300 gp). Carnelian (50 gp). Freshwater pearl (13 gp). Chalcedony (50 gp). Black pearl (600 gp). Azurite (13 gp). Amethyst (70 gp). Red garnet (70 gp). Amethyst (70 gp). 1 Minor magic item.


Social Check DCs

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