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NPC Generator

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Advanced [show]


Târz Trowbridge, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears very tight pants and wife beaters, though occasionally he sports a black coat. His hair, while still mostly chestnut, has prominent grey streaks. His gray eyes are slightly larger than normal.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was a soldier and died while he was still young. Târz was left his father's suit of armor and trained in its use and care. He has since lost track of the people in his past.

Motivation: He wants to meet his childhood hero; and to unite with his sister

Flaws: Selfish. Bonds: Family, Slave, Military, Adventurer. Occupation: Bounty Hunter

Voice: German accent

Attributes [hide]

Târz Trowbridge, Male Half-Orc Wizard 6
Medium (5'2") Half-Orc, True Neutral (CR 6)
Armor Class 12
Hit Points 13 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)7 (-2) 13 (+1)10 (+0)
Skills Arcana +1, Athletics +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Varis Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a tan shirt with thin green vertical stripes and blue pants. His tied-back hair is brown. His hazel eyes dart from person to person.

Personality: He is overprotective of those who hire his services. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Varis lived on a farm with his father, near the main road leading to a nearby town. His homeland was ravaged by war and he spent much of his life rebuilding it. He has been saving his money to try and buy his sister's freedom.

Motivation: He is not mentally stable, and does not behave rationally; and to protect his home

Flaws: PTSD, Insane. Bonds: Guardian, Religious, Family. Occupation: Dyer

Voice: Smoker's lung

Attributes [hide]

Varis Xistsrith, Male Elf Commoner 2
Medium (5'1") Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)11 (+0) 11 (+0)13 (+1)
Skills History +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 150 gp. 1 Everburning torch.


Social Check DCs


Thomas Dalton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a long, grey cloak. His hair is short and brown. His violet eyes peer out from beneath his small grey hat.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and nothing but the best is good enough for him

Ideals: Athletic, Gifted, Impeccable. Flaws: Forgetful. Bonds: Nature, Criminal record. Occupation: Shoemaker

Voice: Sighs a lot, exhausted

Attributes [hide]

Thomas Dalton, Male Human Warlock 1
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)10 (+0) 13 (+1)12 (+1)
Skills Animal Handling +3, Deception +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 600 sp.


Social Check DCs


Elegant Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His lavender fur, when down, is lengthy. His hazel eyes are passionate and lively.

Personality: He is almost excessively polite to everyone, even when angry. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born in the south. Like his father and his sister before him, after school he went straight into learning to become a Miller. He left for the south, certain he would find work there.

Motivation: Further expansion of business.

Ideals: Impeccable. Flaws: Shy. Bonds: Poor, Immigrant, Job. Occupation: Miller

Voice: Relaxed voice

Attributes [hide]

Elegant Of Snakes, Male Tabaxi Sorcerer 10
Medium (6'9") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 51 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)10 (+0) 14 (+2)12 (+1)
Skills Athletics +7
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 800 gp. Emerald (700 gp). Tourmaline (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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