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NPC Generator

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Advanced [show]


Thea High-hill, Female Halfling [Permalink]

Personal [hide]

Description: A pudgy woman standing about 2'10" has a big stupid grin on her face most of the time. She wears light armors faded through time and improper care. Her chestnut hair is slicked back into a classic pompadour. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is a Fisher first and foremost. She believes firmly that knowledge should be universal. A true patriot, Thea would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was born blind and as such lacked many opportunities for work. When Thea reached her early adolescence her Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Wants to open a new tavern.

Flaws: Disease. Bonds: Job, Military, Immigrant. Occupation: Fisher

Voice: Dutch accent

Attributes [hide]

Thea High-hill, Female Halfling Expert 3
Small (2'10") Halfling, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 10 (+0)11 (+0) 13 (+1)13 (+1)
Skills Religion +2, Stealth +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp.


Social Check DCs


Oriel Yorke, Female Human [Permalink]

Personal [hide]

Description: She stands about 4'10" and has a large brown mantle and cape that has been intricately interwoven into her grey robe. Her right leg appears badly burned and disfigured. Her hair is always cut to a buzz. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Confrontational and typically high on some drug or another. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: The child of eastern immigrants she idolized her mother. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature spear.

Motivation: She's looking for her big break; and to reunite with her old friends

Ideals: Extrovert. Flaws: Addict. Bonds: Immigrant, Adventurer. Occupation: Interpreter

Voice: Speaks with squeezed throat

Attributes [hide]

Oriel Yorke, Female Human Commoner 2
Medium (4'10") Human, Neutral Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)13 (+1) 8 (-1)10 (+0)
Skills Intimidation +2, Investigation +3
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 40 gp.


Social Check DCs


Halimath Drover, Male Half-Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His long red hair is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: A deeply religious man he believes everything happens for a reason. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in a small village he learned the ways of the warrior from his father. His homeland was ravaged by war and he spent much of his life rebuilding it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To prove his worth to the world; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Impulsive, PTSD. Bonds: Adventurer, Religious. Occupation: Cartwright

Voice: Puts emphasis on the wrong words

Attributes [hide]

Halimath Drover, Male Half-Elf Aristocrat 2
Medium (5'9") Half-Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)9 (-1) 13 (+1)9 (-1)
Skills Athletics +4, Intimidation +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 380 gp. Deep blue spinel (600 gp). Violet garnet (600 gp). Aquamarine (600 gp).


Social Check DCs


Drenna Winthrop, Female Half-Orc [Permalink]

Personal [hide]

Description: This northern woman wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her clothes are grease stained in places. Her hair is long and auburn with streaks of golden, and is pulled back with small white clips. Her eyes are blue and she is always smoking a pipe.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is used to getting what she wants. In part because she is a meticulous planner.

History: From birth she was tutored by a cruel and relentless mentor. Drenna was born on a far northern forest where she grew up under the tutelage of her mother, an expert Stylist. Since then, she has sought to make the best of life.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and wants to have a good time and be beloved

Ideals: Optimist, Professionalism. Bonds: Poor, Immigrant, Mentor. Occupation: Stylist

Voice: Prounounces S like Z

Attributes [hide]

Drenna Winthrop, Female Half-Orc Rogue 2
Medium (5'4") Half-Orc, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)13 (+1) 13 (+1)10 (+0)
Skills Acrobatics +1, Performance +2
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 230 gp.


Social Check DCs

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