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NPC Generator

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Advanced [show]


Patrick Barclay, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a brown armored body suit, with a simple red line shooting up and back down. He wears his golden hair up. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Patrick was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Patrick's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Patrick and his spouse have recently divorced.

Motivation: He has money and likes to spend it.

Ideals: Joker, Extrovert. Flaws: Antagonistic. Bonds: Rich. Occupation: Sculptor

Voice: Ums and uhs a lot

Attributes [hide]

Patrick Barclay, Male Human Warrior 2
Medium (5'9") Human, Lawful Good (CR 2)
Armor Class 9
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 14 (+2)14 (+2) 16 (+3)16 (+3)
Skills Arcana +4, Persuasion +5
Senses Passive Perception 13
Languages Common, Infernal, Gnome
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: 240 gp. Moonstone (70 gp). Red spinel (130 gp). Amber (130 gp).


Social Check DCs


Art Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is muscular with a powerful set of arms. His gray fur is thinning but still full. His blue eyes dart from person to person to random spaces in the air.

Personality: Art speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He never wears the same outfit twice, unless he absolutely has to.

History: He was born in a small desert village. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Bowyer they were divorced and he won custody of their daughter. He worked as a Fletcher, and he later adopted a second daughter.

Motivation: Nothing but the best is good enough for him; and retire the richest man in the south

Ideals: Entrepeneur, Impeccable, Artistic. Bonds: Nature, Family. Occupation: Fletcher

Voice: Jittery and nervous

Attributes [hide]

Art Shoe, Male Tabaxi Barbarian 3
Medium (6'2") Tabaxi, Neutral Evil (CR 3)
Armor Class 10
Hit Points 32 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)13 (+1) 11 (+0)12 (+1)
Skills Nature +3, Stealth +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Birel Mancilla, Female Half-Elf [Permalink]

Personal [hide]

Description: Standing 4'8", this woman tends to wear a yellow poncho over her likewise colored trousers and shirt. She has done her best to style her blonde hair to look like a famous performer. Her green eyes dart from person to person.

Personality: Prone to second guessing herself, she comes off as nervous. She also hits on women, regardless of circumstances.

History: She was born in a small desert village. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She is currently in port desperately looking for someone to get her out; and seeks redemption

Flaws: Shy. Bonds: Has a crush, Nature, Criminal record, Slave. Occupation: Actor

Voice: Spits and sputters

Attributes [hide]

Birel Mancilla, Female Half-Elf Adept 5
Medium (4'8") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)16 (+3) 10 (+0)13 (+1)
Skills History +6, Intimidation +4
Senses Passive Perception 10
Languages Common, Elven, Infernal, Abyssal, Auran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 500 gp. Chalcedony (70 gp). Star rose quartz (70 gp). Violet garnet (1100 gp). Sard (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nirgel Dodge, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a black vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his black boots flare out at the collars. He is physically well-built. He keeps his purple hair in a flapper bob. He has white eyes and a black hat with a blue feather.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Nirgel was raised in a hard working conservative environment. He worked as a nervous Bricklayer and found it very stressful. He now travels the world, in search of power and loot.

Motivation: He is terrified, and will act out of fear; and obtaining odd cultural human artifacts is his passion

Flaws: Shy, Impulsive, Fearful. Bonds: Job, Adventurer. Occupation: Bricklayer

Voice: Breathy voice

Attributes [hide]

Nirgel Dodge, Male Tiefling Ranger 8
Medium (5'6") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 46 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)14 (+2) 11 (+0)18 (+4)
Skills Insight +3, Nature +5
Senses Passive Perception 10
Languages Common, Abyssal, Draconic
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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