Drogo Gladstone, Male Human [Permalink]
Personal [hide]
Description: A 6'2" southern man, he wears a tight fitting grey shirt and pants. His silver hair is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is business-like. He takes instructions and follows them to the letter. He also hits on men, regardless of circumstances.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Drogo took refuge in the ruined castle and found the beat up trident and armor he uses now. He tends to his Performer job now, and dutifully fulfills any obligations he has.
Motivation: Wants his loneliness to end; and an old rival family wants him found
Ideals: Professionalism. Bonds: Has a crush, Nature, Job, Family. Occupation: Performer
Voice: Timid voice
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 12 (+1) | 15 (+2) | 16 (+3) | 4 (-3) |
Senses Passive Perception 13
Languages Common, Druidic, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 150 gp. White pearl (40 gp).
Edge In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: A 6'5" eastern woman, she wears suspenders and brown workpants. Her shirt is black, and she wears a heavy brown leather apron most of the time. Her white fur is lengthy. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was born to a criminal king-pin and mafia family Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Find a way to reverse the transformation of her sister; and her relatives are trying to arrange a marriage
Ideals: Philantrophist. Flaws: Insomniac, Antagonistic. Bonds: Criminal record, Family. Occupation: Shipwright
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Evil (CR 4)
Armor Class 15
Hit Points 14 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 20 (+5) | 13 (+1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +7 / 1d10+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 | 3 |
Possessions: 44000 sp.
Faran Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light white in addition to tight pants. He carries with him a set of shields, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. With a patchy silver beard and wild silver hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with a lost civilization.
History: Faran was born in the south. At a young age he loved to build and create. A gifted student he started as a Server, but he got bored and became a Ploughman. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.
Motivation: He wants to meet his childhood hero; and he is compelled to act according to his religious beliefs
Ideals: Fighting, Persistence. Flaws: Antagonistic. Bonds: Adventurer, Job, Religious. Occupation: Ploughman
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 10)
Armor Class 14
Hit Points 44 (10d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 15 (+2) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Druidic
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
Possessions: 2100 gp. 1 Minor magic item. 1 Minor magic item.
Pallabar Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a dagger on it. He keeps his brown hair in a pixie cut. He wears large thick round spectacles.
Personality: He is very quiet and rarely speaks above a whisper. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: The child of southern immigrants he idolized his mother. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Days after completing his studies, news broke out that his hometown was attacked by orcs. Pallabar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: He has decided he is irredeemable; and someone believes him a fraud
Flaws: Shy. Bonds: Immigrant, Mentor, Enemies, Criminal record. Occupation: Brewer
Voice: Hissing voice
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 14)
Armor Class 9
Hit Points 92 (14d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 7 (-2) | 15 (+2) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +7 / 4d6+2, Ranged +3 / 4d6-2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 2 | 1 | 1 | 0 |
Possessions: 300 pp. Gold and topaz bottle stopper cork (1200 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). Black velvet mask with numerous citrines (170 gp). Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp). Fire opal pendant on a fine gold chain (1200 gp).
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Their contribution stands as a beacon of hope for all adventurers!


