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NPC Generator

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Lvl.
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Advanced [show]


Ielenia Goltorah, Female Elf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She wears blue robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a axe, but if one is not available she will default to her crossbow. Beneath her clothing is a huge mess of scar tissue. Her auburn hair is well kept. Her eyes are a pleasant violet.

Personality: Her tongue was cut out and she uses sign language. She is a font of random trivia from the lore and stories she has discovered

History: Sold as a small child to a brothel owner, Ielenia was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She dropped out of school before completing her studies. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and she doesn't get along with people that don't share her tastes

Ideals: Logical. Flaws: Disease. Bonds: Slave, Mentor. Occupation: Sculptor

Voice: Russian accent

Attributes [hide]

Ielenia Goltorah, Female Elf Barbarian 2
Medium (4'11") Elf, Chaotic Good (CR 2)
Armor Class 8
Hit Points 21 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 15 (+2)14 (+2) 16 (+3)10 (+0)
Skills Medicine +5, Performance +2
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Auran
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2

Possessions: 190 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Falkrunn Torunn, Female Dwarf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She is dressed in earthy colors with a brown and yellow handkerchief worn on her right side. Beneath her clothing is a huge mess of scar tissue. Her red hair is styled in orderly dreadlocks. Her eyes are likewise brown.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the west to a Jeweler, Falkrunn learned a great deal about her father's area of expertise. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She then took over the family business and is one of the better Jeweler for hire.

Motivation: She is terrified, and will act out of fear; and sabotage a competitor

Ideals: Philantrophist, Joker. Flaws: Fearful. Bonds: Slave, Job, Family. Occupation: Jeweler

Voice: Forgets to breathe while speaking

Attributes [hide]

Falkrunn Torunn, Female Dwarf Rogue 11
Medium (3'11") Dwarf, Lawful Good (CR 11)
Armor Class 12
Hit Points 79 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 19 (+4)16 (+3) 12 (+1)10 (+0)
Skills Acrobatics +6, Religion +7
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Celestial, Orc
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +7

Possessions: 2000 gp.


Social Check DCs


Virra Sympony, Female Gnome [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears dull blue sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed halberd, just in case. She has moderate length white hair. Her green eyes are slightly larger than normal.

Personality: Always inclined to offer people food she seems plenty friendly. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She's also a talented Apothecary, but doesn't like to broadcast it.

Motivation: She doesn't get along with people that don't share her tastes; and wants to open a new tavern

Ideals: Philantrophist, Optimist, Impeccable. Bonds: Immigrant, Job. Occupation: Carter

Voice: Mousy voice

Attributes [hide]

Virra Sympony, Female Gnome Commoner 1
Small (3'3") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)16 (+3) 10 (+0)9 (-1)
Skills Athletics +2, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Giant, Orc, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2

Possessions: 110 gp. 1 Masterwork Common Melee.


Social Check DCs


Werydd Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: She usually wears her brown robe and has her shortbow always slung over her shoulder. She carries with her a set of shortbows, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. She wears her golden hair down. She has a tattooed face.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She also hits on women, regardless of circumstances.

History: She was born in the west, but her parents moved at a very young age to the south. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has set out to sabotage the competition.

Motivation: She is unsatisfied with her job; and sabotage a competitor

Ideals: Fighting. Bonds: Job, Has a crush, Immigrant, Criminal record. Occupation: Merchant

Voice: Eastern European accent

Attributes [hide]

Werydd Ironfist, Female Dwarf Bard 4
Medium (3'11") Dwarf, True Neutral (CR 4)
Armor Class 11
Hit Points 11 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)8 (-1) 13 (+1)8 (-1)
Skills Insight +3, Performance +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp.


Social Check DCs

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