Modean Charisma, Male Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has silver hair. His eyes are likewise gold.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has a minor phobia of water and hates getting wet.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. In his 17th year, his parents were killed by a orcs raid, leaving Modean alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: He feels threatened by others; and several ex partners dislike his way of doing things and want revenge
Flaws: Greedy, Fearful. Bonds: Poor, Religious, Enemies. Occupation: Miner
Voice: Switch between two voices
Attributes [hide]
Medium (6'9") Tiefling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 60 (6d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 900 gp. Carved bone or ivory statuette (90 gp). A large tome filled with over one hundred recipes written by a former royal chef. (90 gp).
Andram Joy, Male Tiefling [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair, while still mostly dark red, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Flattery will make him almost putty in your hands.
History: He was born in the east. A gifted student he started as a Carpenter, but he got bored and became a Cartwright. He has drifted from career to career and currently works as a Cartwright.
Motivation: Wants to open a new tavern.
Flaws: Mundane, Selfish. Bonds: Immigrant, Job. Occupation: Cartwright
Voice: Low and grunting
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Good (CR 18)
Armor Class 11
Hit Points 106 (18d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 17 (+3) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Elven, Undercommon
Attacks Melee +9 / 5d6+3, Ranged +7 / 5d6+1, Grapple +7
Possessions: 4000 gp. Violet garnet (1100 gp). Citrine (20 gp). Banded agate (16 gp). Jade (70 gp). Azurite (16 gp). White pearl (70 gp). Red spinel (70 gp). Blue star sapphire (1300 gp).
Boddynock Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a blue collared shirt and yellow pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His white hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Boddynock was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Boddynock took refuge in the old dungeon and found the beat up rapier and armor he uses now. He was always very intelligent and has formed a secret society of freemasons.
Motivation: Further expansion of business; and he is unsatisfied with his job
Flaws: Secretive. Bonds: Poor, Nature, Job. Occupation: Shepherd
Voice: Creaky witch voice
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 6)
Armor Class 14
Hit Points 53 (6d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 16 (+3) | 17 (+3) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +0 / 2d6-3, Ranged +6 / 2d6+3, Grapple +3
Possessions: 400 gp. Banded agate (12 gp). Aquamarine (900 gp). Lapis lazuli (12 gp).
Rolen Adler, Male Half-Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears bulky yellow painted plate armor. His hair is always cut to a buzz. This blue eyed southerner is not easily forgotten.
Personality: Prone to second guessing himself, he comes off as nervous. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born in the south, but his parents moved at a very young age to the west. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was always very intelligent and has formed a secret society of specialists.
Motivation: He feels threatened by others; and he wants to meet his childhood hero
Flaws: Shy, Secretive, Fearful. Bonds: Immigrant. Occupation: Mercenary
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Druidic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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