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NPC Generator

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Advanced [show]


Enna Iranapha, Female Elf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a tan armored body suit, with a simple blue line shooting up and back down. With bright golden hair. This blue eyed northerner is not easily forgotten.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was born to a criminal king-pin and mafia family Through the years after Enna was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Enna's mother didn't care for her much, and the feeling was mutual. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Enna fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She feels that her past leaves her morally obligated to help.

Ideals: Philantrophist, Fighting. Flaws: Antagonistic. Bonds: Criminal record. Occupation: Stableman

Voice: Speaks in third person

Attributes [hide]

Enna Iranapha, Female Elf Barbarian 3
Medium (5'0") Elf, True Neutral (CR 3)
Armor Class 14
Hit Points 22 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 11 (+0)14 (+2) 11 (+0)16 (+3)
Skills Acrobatics +6, History +4
Senses Passive Perception 10
Languages Common, Elven, Draconic, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp.


Social Check DCs


Gillyd Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her hair is auburn and very short. Her blue eyes dart from person to person to random spaces in the air.

Personality: She is happy with her job as a Spy. She turns her eye from what people do, preferring to live and let live. Flattery will make her almost putty in your hands.

History: She was born in a small desert village. Gillyd abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She is searching for what she claims is her rightful reward.

Motivation: She has passion for adventuring and risk; and find a way to reverse the transformation of her sister

Ideals: Athletic. Flaws: Selfish. Bonds: Job, Nature, Adventurer, Family. Occupation: Spy

Voice: French accent

Attributes [hide]

Gillyd Fallack, Female Dwarf Warlock 9
Medium (4'0") Dwarf, Chaotic Good (CR 9)
Armor Class 12
Hit Points 65 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)11 (+0) 12 (+1)12 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 1600 gp. Moss agate (4 gp). Black star sapphire (400 gp). Azurite (4 gp). Deep blue spinel (200 gp). Bloodstone (50 gp).


Social Check DCs


Uraim Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'5" when asserting himself. He wears his brown hair down. He has gleaming, smiling brown eyes.

Personality: A deeply religious man he believes everything happens for a reason. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was a soldier and died while he was still young. Uraim was left his father's suit of armor and trained in its use and care. He has never given up on his dancing dream.

Motivation: He has comitted a past crime that haunts him to this day; and he wants nothing more than to rejoin the army

Ideals: Entrepeneur, Artistic. Bonds: Religious, Military, Criminal record. Occupation: Architect

Voice: Scottish accent

Attributes [hide]

Uraim Silveraxe, Male Dwarf Expert 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)16 (+3) 15 (+2)8 (-1)
Skills Perception +4, Stealth +3
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Undercommon, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 70 gp.


Social Check DCs


Barendd Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears brown painted combat armor at almost all times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'11" when asserting himself. His hair is chestnut and curly. His eyes are gray and catlike.

Personality: Aggressive, abrasive, and angry, Barendd embodies much of what other species detest in the Dwarves. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Gifted from a young age, Barendd studied abroad. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He was always very intelligent and has formed a secret society of philosophers.

Motivation: To pay off his debts; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic, Secretive. Bonds: Debt. Occupation: Mayor

Voice: Sleepy voice

Attributes [hide]

Barendd Bigtoe, Male Dwarf Aristocrat 12
Medium (3'11") Dwarf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 96 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)14 (+2) 7 (-2)9 (-1)
Skills Survival +2
Senses Passive Perception 8
Languages Common, Dwarven, Elven, Gnome
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3

Possessions: 300 pp. Carved bone or ivory statuette (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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