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NPC Generator

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Advanced [show]


Halimath Caerdonel, Male Elf [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is physically well-built. His hair is always cut to a buzz. His violet eyes are passionate and lively.

Personality: He likes to make people angry or surprised. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Halimath was born in the west. At a young age he loved to build and create. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has built up a small fortune and can afford his own way.

Motivation: Seeks redemption; and a rival would like him out of the picture

Ideals: Justice, Persistence. Flaws: Antagonistic. Bonds: Rich, Criminal record. Occupation: Body Guard

Voice: Thin and wheezing

Attributes [hide]

Halimath Caerdonel, Male Elf Wizard 3
Medium (4'8") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)10 (+0) 11 (+0)14 (+2)
Skills Intimidation +4, Religion +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp.


Social Check DCs


Cask On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear flannel and is in decent physical shape. His fur is short and brown. He is baby faced.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born in the south to a Guard, Cask learned a great deal about his mother's area of expertise. Cask was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Cask decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has decided he is irredeemable; and balancing his hectic life and new guard responsibilities is difficult

Flaws: Insane. Bonds: Poor, Job, Criminal record. Occupation: Guard

Voice: Pronounces O like U

Attributes [hide]

Cask On the Water, Male Tabaxi Expert 6
Medium (6'4") Tabaxi, True Neutral (CR 6)
Armor Class 14
Hit Points 38 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 16 (+3)11 (+0) 14 (+2)9 (-1)
Skills Deception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 400 gp. Golden pearl (100 gp).


Social Check DCs


Roywyn Sympony, Female Gnome [Permalink]

Personal [hide]

Description: Standing 3'1", this woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her auburn hair is kept up in a ponytail inside a feathered hat. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is skeptical of what others tell her and is slow to trust.

History: Roywyn was raised in a hard working conservative environment. Roywyn was born on a far southern mountains where she grew up under the tutelage of her mother, an expert Carter. She left for the south, certain she would find work there.

Motivation: To prove her worth to the world; and balancing her hectic life and new carter responsibilities is difficult

Ideals: Optimist. Flaws: Shy, Impulsive. Bonds: Job, Immigrant. Occupation: Carter

Voice: Ums and uhs a lot

Attributes [hide]

Roywyn Sympony, Female Gnome Cleric 5
Small (3'1") Gnome, Neutral Good (CR 5)
Armor Class 12
Hit Points 49 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 16 (+3)11 (+0) 17 (+3)10 (+0)
Skills Nature +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453210000

Possessions: 600 gp. Chrysoberyl (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arha Milton, Female Half-Orc [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a white and grey handkerchief worn on her right side. Her attire stands in sharp contrast to her hammer, which is beautifully polished and possesses an ornate carving of a clover on it. With wild chestnut hair. She wears large thick round spectacles.

Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. Energy wise she seems alert and responsive.

History: She was born the only child of a wealthy merchant. Because her mother participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. She was preparing to flee to the east, but the outbreak of war prevented her and her father from journeying east to reunite her family. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: To prove her worth to the world; and someone believes her a fraud

Ideals: Professionalism, Entrepeneur. Flaws: Impulsive. Bonds: Enemies, Immigrant. Occupation: Bowyer

Voice: Low rumbling, strings words together

Attributes [hide]

Arha Milton, Female Half-Orc Barbarian 6
Medium (5'8") Half-Orc, Neutral Good (CR 6)
Armor Class 9
Hit Points 33 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 9 (-1)14 (+2) 11 (+0)4 (-3)
Skills Performance +0, Persuasion +0
Senses Passive Perception 10
Languages Common, Orc, Gnome, Draconic
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3

Possessions: 8000 sp.


Social Check DCs

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