Falkrunn Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is wearing a tight grey one piece outfit complete with pants, hood, and a cape. She has wavy silver hair. Her eyes are hazel and catlike.
Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Falkrunn hails from a village terrorized by illithids. She has had some formal painting training, and achieved minor success. Since then, she has sought to make the best of life.
Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it; and several ex partners dislike her way of doing things and want revenge
Ideals: Artistic, Optimist. Bonds: Poor, Enemies. Occupation: Assassin
Voice: Draws out vowels
Attributes [hide]
Medium (3'10") Dwarf, Neutral Good (CR 2)
Armor Class 8
Hit Points 10 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 7 (-2) | 11 (+0) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 900 sp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).
Jezebeth Bedlam, Female Tiefling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'8" has a big stupid grin on her face most of the time. She is well dressed, constantly wearing a black suit, brown shirt, and red tie. Her silver hair is braided into rings. Her otherwise smooth face is marked with small tiny scars.
Personality: She is mildly Tiefling supremacist, though she does not identify as such. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She got into the Engraver business at a young age. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has been saving her money to try and buy her sister's freedom.
Motivation: To reunite with her absent mother; and she feels kind of lost in life
Ideals: Entrepeneur. Flaws: Racist, Depressed. Bonds: Job, Family. Occupation: Engraver
Voice: Strong lisp
Attributes [hide]
Medium (4'8") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 51 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 |
Possessions: 10000 sp. 1 Minor magic item. 1 Minor magic item.
Five Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man is wearing a long, brown, dusty cloak. He wears a top hat to cover his moderate length gray fur. He has a dull look in his amber eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Five was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. Days after completing his studies, news broke out that his hometown was attacked by illithids. Five was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: Someone believes him a fraud; and to protect his home
Ideals: Optimist. Bonds: Adventurer, Job, Enemies, Guardian. Occupation: Bounty Hunter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Good (CR 10)
Armor Class 10
Hit Points 56 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 14 (+2) | 16 (+3) | 18 (+4) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Gnoll, Aquan, Undercommon
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 2 | 2 | 2 | 2 | 2 | 0 |
Possessions: 900 gp.
Ea Swift, Female Tiefling [Permalink]
Personal [hide]
Description: 4'7" and muscular, this eastern woman is renowned for her bright black dresses and hats. She has dyed her greying brown hair a little too much giving a sharp brown color. Her eyes are white.
Personality: She is fixated on the number 71. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She receives visions of the future at random moments
History: Ea was born in the east. At a young age she loved to build and create. Her father was a soldier and died while she was still young. Ea was left her father's suit of armor and trained in its use and care. She was granted arcane powers by her dying brother.
Motivation: Money/treasure; and she is greedy
Ideals: Athletic, Gifted, Persistence. Flaws: Insane. Bonds: Military, Rich. Occupation: Butcher
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'7") Tiefling, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 42 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 11 (+0) | 21 (+5) | 13 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Orc, Sylvan, Infernal, Goblin, Draconic
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 3 | 3 |
Possessions: 400 gp. Star ruby (1400 gp). Banded agate (7 gp). Rock crystal (70 gp). Moss agate (7 gp). Black opal (1400 gp).
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Their contribution stands as a beacon of hope for all adventurers!


