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NPC Generator

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Advanced [show]


Rurik Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a moderate pudge and is not very fit. His hair is red and curly. His eyes are violet.

Personality: He has a massive crush on the younger sibling of the Dyer who has hired him part-time. He is obsessed with a lost civilization.

History: Born in the west to a Dyer, Rurik learned a great deal about his father's area of expertise. He made a point of taking high paying jobs and getting most of it up front. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has comitted a past crime that haunts him to this day; and wants his loneliness to end

Flaws: Insane. Bonds: Adventurer, Has a crush, Job, Criminal record. Occupation: Dyer

Voice: American accent

Attributes [hide]

Rurik Daerdahk, Male Dwarf Ranger 11
Medium (4'4") Dwarf, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 68 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)10 (+0) 15 (+2)4 (-3)
Skills Perception +6, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 110 pp. Tiger eye turquoise (12 gp). Brown-green garnet (140 gp). Carnelian (60 gp). Golden yellow topaz (1100 gp).


Social Check DCs


Myev Thackeray, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a weathered and beat up set of banded mail beneath an oversized white coat. Her golden hair is smooth and relatively long. Her violet eyes dart from person to person.

Personality: She speaks before she thinks and is too direct. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was born to a pair of big game hunters, but was frequently ill as a child. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To prove her worth to the world; and she feels threatened by others

Flaws: Impulsive, Antagonistic, Disease, Fearful. Occupation: Shipwright

Voice: Pronounces difficult words wrong

Attributes [hide]

Myev Thackeray, Female Half-Orc Expert 9
Medium (5'4") Half-Orc, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 35 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)8 (-1) 10 (+0)10 (+0)
Skills History +2, Stealth +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 130 pp. Gold and topaz bottle stopper cork (800 gp). Large well-done wool tapestry (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Finely wrought small gold bracelet (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kite In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears bulky brown painted plate armor. Her fur is white and very short. Her eyes are a pleasant amber.

Personality: She is business-like. She takes instructions and follows them to the letter. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. A gifted student she started as a Fletcher, but she got bored and became a Assassin. She has worked as a Assassin like her father before her.

Motivation: Further expansion of business.

Ideals: Athletic, Professionalism. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Assassin

Voice: Speaks with a cold

Attributes [hide]

Kite In Woods, Female Tabaxi Warlock 4
Medium (4'9") Tabaxi, Lawful Good (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)8 (-1) 14 (+2)14 (+2)
Skills Animal Handling +4, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Silver comb with moonstones (1000 gp). A small bag of saffron. (10 gp). A silver and pearl hairclip (10 gp).


Social Check DCs


Aura In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a brown cloak and cross-gartered black stockings. He has dyed his greying white fur a little too much giving a sharp white color. His eyes are copper and catlike.

Personality: A skeptical and narcissistic man, Aura's first love is himself. His second love is also himself. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Aura lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He used his abilities to travel the world and help people.

Motivation: A strong sense of loyalty to Tabaxi people; and tabaxi compassion

Ideals: Impeccable, Philantrophist. Flaws: Antagonistic, Racist. Bonds: Family. Occupation: Farmer

Voice: Australian accent

Attributes [hide]

Aura In the Wind, Male Tabaxi Paladin 10
Medium (6'7") Tabaxi, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 59 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 7 (-2)11 (+0) 13 (+1)13 (+1)
Skills History +4, Survival +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 15000 sp. Golden circlet with four aquamarines (5000 gp). Sapphire pendant on gold chain (1800 gp). Brass mug with jade inlays (100 gp). Brass mug with jade inlays (100 gp). A roughly beaten golden orb (30 gp). Embroidered and bejeweled glove (3000 gp).


Social Check DCs

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