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NPC Generator

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Advanced [show]


Millicent Stapleton, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman wears a grey cloak and cross-gartered green stockings. Her hair is black and very short. Her gray eyes dart around the room hyper actively observing anyone and anything.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Millicent was raised in a hard working conservative environment. Over the years she perfected her riding and shooting skills. She became a Roofer soon after.

Motivation: Further expansion of business; and sabotage a competitor

Flaws: Antagonistic. Bonds: Poor, Adventurer, Job, Nature. Occupation: Roofer

Voice: Can't modulate volume

Attributes [hide]

Millicent Stapleton, Female Human Warrior 1
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)8 (-1) 13 (+1)7 (-2)
Skills Investigation +1, Performance +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 110 gp.


Social Check DCs


John Stanford, Male Human [Permalink]

Personal [hide]

Description: He wears a grey armored body suit, with a simple tan line shooting up and back down. He is bristling with hidden weapons, mostly ceremonial daggers and shortbows. His blonde hair is smooth and relatively long. His eyes are green and he is always smoking a pipe.

Personality: He is witty, but his monotone delivery comes off as unnerving Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the east to a Painter, John learned a great deal about his father's area of expertise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. John grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did John. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is a bit of a kleptomaniac; and money/treasure

Ideals: Joker. Bonds: Criminal record, Job, Rich. Occupation: Painter

Voice: Hollow voice

Attributes [hide]

John Stanford, Male Human Wizard 1
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)7 (-2) 13 (+1)17 (+3)
Skills Deception +5, History +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 40 gp.


Social Check DCs


Krimmon Porridgepot, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He tends to wear a large red jacket. His hair is long and golden with streaks of white, and is pulled back with small red clips. His beard is white, braided, and well cared for. His eyes, though not visible through his cowl, are green.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is skeptical of what others tell him and is slow to trust.

History: He was raised in a white middle class family as the only child. When Krimmon reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Since then, he has sought to make the best of life.

Motivation: He is wracked by social anxiety; and he seems to be bored by most things

Ideals: Optimist. Flaws: Shy, Mundane, Fearful. Bonds: Military. Occupation: Beggar

Voice: Russian accent

Attributes [hide]

Krimmon Porridgepot, Male Halfling Cleric 6
Small (2'11") Halfling, Chaotic Good (CR 6)
Armor Class 16
Hit Points 29 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 10 (+0)15 (+2) 14 (+2)14 (+2)
Skills Intimidation +5, Nature +5
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Draconic
Attacks Melee +5 / 2d6+2, Ranged +8 / 2d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Azaki Netyoive, Male Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is light but he possesses many brown ritualistic tattoos. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his blonde hair down. His brown eyes dart from person to person.

Personality: He dislikes all the random violence that takes place in the south. He does not trust anyone and sleeps with one eye open.

History: The child of a Miller, who enjoyed hunting, Azaki was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Azaki took refuge in the ruined castle and found the beat up ceremonial dagger and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To unite with his sister; and an old rival family wants him found

Ideals: Pacifist. Flaws: Insomniac. Bonds: Nature, Guardian, Family. Occupation: Carter

Voice: Can't modulate volume

Attributes [hide]

Azaki Netyoive, Male Elf Bard 3
Medium (5'3") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)13 (+1) 10 (+0)13 (+1)
Skills Animal Handling +2, Deception +3
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 400 gp.


Social Check DCs

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