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Advanced [show]


Cora Honeypot, Female Halfling [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a white costume with the symbols of the four houses of cards on her torso. Her long auburn hair is drawn into a two foot long braid. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is fixated on the number 82. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She cannot resist a sob story and will often dote over anyone who has one.

History: Sold as a small child to a wizard, Cora was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was an athlete and attended two major summer competitions. She never won. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Athletic, Philantrophist. Flaws: Insane. Bonds: Poor, Mentor. Occupation: Roofer

Voice: Boston accent

Attributes [hide]

Cora Honeypot, Female Halfling Cleric 10
Small (3'2") Halfling, Lawful Evil (CR 10)
Armor Class 15
Hit Points 67 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 15 (+2)15 (+2) 14 (+2)8 (-1)
Skills Athletics +3, History +6
Senses Passive Perception 12
Languages Common, Halfling, Orc, Draconic
Attacks Melee +3 / 3d6-1, Ranged +8 / 3d6+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464433

Possessions: 2000 gp. Embroidered silk and velvet mantle with numerous moonstones (2300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cressel Covert, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 6'10", this man usually wears his green robe and has his mace always slung over his shoulder. He sports a flattop hair cut. He wears large thick round spectacles.

Personality: Cressel is depressed about a lot of things. He tends to be a nihilist. He also hits on women, regardless of circumstances.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His family was turned out during the war. He and his family wandered south to less war torn lands. He has gone from town to town working and never settling down anywhere, but has fallen for a local Miller. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Flaws: Depressed, Antagonistic, PTSD. Bonds: Has a crush, Job. Occupation: Brewer

Voice: Low and grunting

Attributes [hide]

Cressel Covert, Male Tiefling Monk 17
Medium (6'10") Tiefling, Lawful Good (CR 17)
Armor Class 11
Hit Points 144 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)15 (+2) 17 (+3)15 (+2)
Skills Sleight of Hand +7, Stealth +7
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +6 / 5d4+0, Ranged +7 / 5d4+1, Grapple +1

Possessions: 700 pp. Jet (150 gp). Hematite (15 gp). Hematite (15 gp). Jasper (80 gp). Violet garnet (800 gp). Freshwater pearl (15 gp). Aquamarine (800 gp). Amber (150 gp). Red spinel (150 gp). Star rose quartz (80 gp). Red spinel (150 gp). Malachite (15 gp). White pearl (150 gp). Eye agate (15 gp). Blue quartz (15 gp). Chrysoprase (80 gp). Deep green spinel (150 gp). Violet garnet (800 gp). White opal (500 gp). Peridot (80 gp). Black pearl (800 gp). Iolite (80 gp).


Social Check DCs


Melech Clever, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 6'2" and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His right leg appears badly burned and disfigured. His blue hair is heavily combed to the right. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a poor family in the city he treasured whatever gifts he got. Melech abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has worked as a Sculptor like his mother before him.

Motivation: He desires power and/or immortality; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Bonds: Nature, Adventurer, Poor, Job, Criminal record. Occupation: Sculptor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Melech Clever, Male Tiefling Commoner 14
Medium (6'2") Tiefling, True Neutral (CR 14)
Armor Class 11
Hit Points 55 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)12 (+1) 12 (+1)17 (+3)
Skills Acrobatics +6, Perception +6
Senses Passive Perception 16
Languages Common, Gnoll
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +6

Possessions: Clear bright green emerald (7000 gp). Chalcedony (60 gp). Obsidian (4 gp). Hematite (4 gp). Rose (60 gp). Deep blue spinel (500 gp). Rich purple corundum (1400 gp).


Social Check DCs


Rangrim Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear grey pants and tee shirts. His black hair and beard is wavy and long. His hazel eyes lackadaisically let the world flow into them.

Personality: Rangrim hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He uses divination through singing.

History: From birth he was tutored by a cruel and relentless mentor. Brilliant and gifted he never wanted to apply himself. Now he works as a dancing tutor during his time off.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Artistic, Gifted, Logical. Flaws: Fearful. Bonds: Mentor. Occupation: Junk Dealer

Voice: Scandinavian accent

Attributes [hide]

Rangrim Graybeard, Male Dwarf Expert 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)14 (+2) 8 (-1)11 (+0)
Skills Animal Handling +1, Deception +2
Senses Passive Perception 9
Languages Common, Dwarven, Auran, Draconic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 270 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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