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NPC Generator

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Advanced [show]


Sumnes Brinker, Female Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender woman prefers to wear violet pants and tee shirts. She wears a Stetson hat to cover her moderate length blonde hair. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born at the edge of vast mountains. Her father was very strict, and drilled into her lessons on being the perfect lady. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: A deep hatred of drow.

Ideals: Impeccable. Flaws: Secretive. Bonds: Nature, Enemies. Occupation: Spy

Voice: Soothing and warm

Attributes [hide]

Sumnes Brinker, Female Half-Elf Warlock 8
Medium (5'9") Half-Elf, Chaotic Good (CR 8)
Armor Class 12
Hit Points 65 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)13 (+1) 8 (-1)17 (+3)
Skills Arcana +4, Persuasion +6
Senses Passive Perception 9
Languages Common, Elven, Giant
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 1600 gp.


Social Check DCs


Loopmottin Offund, Female Gnome [Permalink]

Personal [hide]

Description: This woman wears suspenders and blue workpants. Her shirt is red, and she wears a heavy blue leather apron most of the time, and sports empty pouches on her belt. Her brown hair is lengthy and is close to two feet long. She wears round tiny glasses practically rammed into her face.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Her parents moved while she was still in utero so she is the first generation to be born here. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She left for the west, certain she would find work there.

Motivation: To settle down with her crush; and she has a crush on the local fletcher

Flaws: Selfish. Bonds: Adventurer, Immigrant, Debt, Has a crush. Occupation: Architect

Voice: Cold and demanding tone

Attributes [hide]

Loopmottin Offund, Female Gnome Fighter 3
Small (3'3") Gnome, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 11 (+0)11 (+0) 9 (-1)14 (+2)
Skills Religion +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Katherine Allerton, Female Human [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She wears a robe, a symbol of the sun god around her neck, and a morningstar on her belt. Her whole body is exceptionally muscular. Her hair is short and white. Her amber eyes lackadaisically let the world flow into them.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She pushes her goals aggressively. She is also a coward if confronted.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She has had some formal dancing training, and achieved minor success. She moves from town to town, unable to find a place to settle.

Motivation: She is terrified, and will act out of fear; and she feels threatened by others

Ideals: Fighting, Justice, Artistic. Flaws: Fearful. Bonds: Immigrant. Occupation: Butcher

Voice: Deep voice with rolling R's

Attributes [hide]

Katherine Allerton, Female Human Wizard 4
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)14 (+2) 14 (+2)8 (-1)
Skills Arcana +4
Senses Passive Perception 12
Languages Common, Orc, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 600 gp. 1 Half-Plate. 1 Masterwork Heavy steel shield.


Social Check DCs


Harvest In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears an entirely brown suit with blue socks and a vest with buckled shoes. She keeps her gray fur in a pixie cut. Her eyes are hazel and she is always smoking a pipe.

Personality: She likes to make people angry or surprised. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She was born to a criminal king-pin and mafia family Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She became a Shipwright soon after.

Motivation: She has comitted a past crime that haunts her to this day; and she'd like to take her coworkers down a peg

Flaws: Antagonistic. Bonds: Criminal record, Family, Job. Occupation: Shipwright

Voice: Sore throat, cough

Attributes [hide]

Harvest In the Morning, Female Tabaxi Barbarian 4
Medium (6'0") Tabaxi, True Neutral (CR 4)
Armor Class 12
Hit Points 54 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)13 (+1) 11 (+0)13 (+1)
Skills Perception +2
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs

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