Pirithin Underbough, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears light armors faded through time and improper care. He has a long white beard with little hanging trinkets. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He works hard and plays hard.
History: He was born to loving parents in a slum to the north. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He is untrained/undisciplined, which makes him dangerous.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable. Flaws: Insane, Hedonist. Bonds: Poor. Occupation: Architect
Voice: Prounounces S like Z
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 15 (+2) | 6 (-2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 600 gp.
Nutae Eathalena, Male Elf [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is bristling with hidden weapons, mostly pickaxes and shields. He has moderate length white hair. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Always inclined to offer people food he seems plenty friendly. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born at the edge of vast island. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has been a successful dealer in antiques buying low and selling high.
Motivation: Seeks redemption; and to pay off his debts
Ideals: Philantrophist, Entrepeneur. Bonds: Criminal record, Nature, Debt. Occupation: Sailor
Voice: Irish accent
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 4)
Armor Class 14
Hit Points 31 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 19 (+4) | 15 (+2) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Elven
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 |
Possessions: 200 gp. 1 Minor magic item.
Three Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a card on it. His fur, while still mostly red, has prominent grey streaks. He tend to wears goggles to shield his eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He also hits on women, regardless of circumstances.
History: He was born to loving parents in a slum to the east. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: To reunite with his old friends; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Bonds: Adventurer, Has a crush, Poor, Immigrant. Occupation: Engraver
Voice: German accent
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Evil (CR 17)
Armor Class 13
Hit Points 105 (17d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 14 (+2) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 15
Languages Common
Attacks Melee +9 / 5d4+3, Ranged +9 / 5d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 |
Possessions: 9000 gp. Smoky quartz (80 gp). Pink pearl (40 gp). Jet (40 gp). Golden yellow topaz (1200 gp). Amber (40 gp). Sard (80 gp). White opal (500 gp). Sard (80 gp). Rose (80 gp). Red garnet (40 gp). White pearl (40 gp). Jet (40 gp). Golden pearl (40 gp). Deep blue spinel (1200 gp). Iolite (80 gp). Amber (40 gp). Alexandrite (1200 gp). Red-brown spinel (40 gp). White opal (500 gp). Blue quartz (11 gp). Moss agate (11 gp). Moss agate (11 gp). Fiery yellow corundum (500 gp). Chrysoprase (80 gp). Tiger eye turquoise (11 gp). Black opal (500 gp). Golden yellow topaz (1200 gp). Coral (40 gp). Chalcedony (80 gp). Alexandrite (1200 gp). 1 Medium magic item.
Veloptima Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: She wears a blue tunic with tan highlights, and long blue pants that bunch up around her shoes. She carries with her a set of scimitars, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. She has golden hair. She has a tattooed face.
Personality: She is extraordinarily eccentric. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Veloptima hails from a village terrorized by giants. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Find a way to reverse the transformation of her sister; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: Insane, Fearful. Bonds: Adventurer, Enemies, Family. Occupation: Brewer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 11 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!


