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NPC Generator

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Advanced [show]


Quespa Chumbyxirinnish, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a husky woman, who wears skinny pants and wears a black and blue robe with the hood down. Her blue crest is still thick. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She uses divination through singing.

History: She was raised in a white middle class family as the only child. When Quespa reached her early adolescence her Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She inherited the family business which she has now maintained for 15 years.

Motivation: She is content.

Ideals: Gifted. Flaws: Insomniac, Mundane. Bonds: Job, Military. Occupation: Servant

Voice: Jamaican accent

Attributes [hide]

Quespa Chumbyxirinnish, Female Dragonborn Commoner 2
Medium (6'6") Dragonborn, Lawful Evil (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)10 (+0) 14 (+2)15 (+2)
Skills Athletics +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4

Possessions: 6000 cp.


Social Check DCs


Seven In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This western woman is typically in her Bricklayer uniform. Her clothes are grease stained in places. Her white fur is smooth and relatively long. She wears crescent spectacles with a black brim.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is a ruthless business woman, a trait she acquired from her mother.

History: She was born the only child of a wealthy merchant. A few years later when the south was not economically sound they moved to her current location. She has achieved small success as a Bricklayer.

Motivation: Retire the richest woman in the west; and her spouse's relatives view her with great suspicion

Ideals: Entrepeneur. Bonds: Job, Poor, Immigrant, Family. Occupation: Bricklayer

Voice: Speaks with lips pursed

Attributes [hide]

Seven In the Wind, Female Tabaxi Adept 7
Medium (5'7") Tabaxi, Lawful Evil (CR 7)
Armor Class 14
Hit Points 42 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 14 (+2)13 (+1) 14 (+2)11 (+0)
Skills History +4, Nature +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Spring Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he has a large pastel mantle and cape that has been intricately interwoven into his brown robe. He sports a flattop fur cut. He wears a mask on his face.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born the only child of a wealthy merchant. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He inherited the family business which he has now maintained for 5 years.

Motivation: Meet up once more with his childhood friend; and he is compelled to act according to his religious beliefs

Ideals: Entrepeneur, Gifted. Bonds: Adventurer, Job, Religious. Occupation: Bowyer

Voice: Stutters

Attributes [hide]

Spring Shoe, Male Tabaxi Aristocrat 11
Medium (5'3") Tabaxi, True Neutral (CR 11)
Armor Class 14
Hit Points 24 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 7 (-2)11 (+0) 14 (+2)13 (+1)
Skills Nature +4, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +8 / 3d8+4, Grapple +4

Possessions: 900 gp. Coral (140 gp). Golden yellow topaz (300 gp). Eye agate (6 gp). Aquamarine (300 gp). Malachite (6 gp). Malachite (6 gp). Deep blue spinel (300 gp). Hematite (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ishmoz Carlisle, Male Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky man likes to wear darkened spectacles and heavy clothing, no matter the weather. His golden hair is heavily combed to the left. He has several tiny jet earrings on each ear.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is able to make almost anything out of random pieces of junk.

History: He is the product a well kept family trust fund and as such has never really known need. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered dire rats who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Ishmoz was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: He's repulsed by the PC; and someone believes him a fraud

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Enemies. Occupation: Brewer

Voice: Slow speaker

Attributes [hide]

Ishmoz Carlisle, Male Half-Orc Monk 7
Medium (6'3") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 46 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)11 (+0) 11 (+0)14 (+2)
Skills Animal Handling +3, History +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 100 pp. Large well-done wool tapestry (600 gp). A roughly beaten golden orb (170 gp). Brass mug with jade inlays (600 gp).


Social Check DCs

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