Az-Rans Wade, Male Half-Orc [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is short and black. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is obsessed with a lost civilization.
History: Sold as a small child to a wizard, Az-Rans was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark; and money/treasure
Ideals: Impeccable. Flaws: Addict. Bonds: Rich, Adventurer, Mentor. Occupation: Sculptor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 | 2 |
Possessions: 120 gp.
Pâsh Tenley, Male Half-Orc [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a white vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his white boots flare out at the collars, and a wedding ring on his right hand. His brown hair and beard is wavy and long. He is baby faced.
Personality: While he acts the brute, he is far gentler than he would appear. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: The child of western immigrants he idolized his father. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He moves from town to town, unable to find a place to settle.
Motivation: Balancing his hectic life and new Bowyer responsibilities is difficult; and wants to open a new tavern
Ideals: Fighting. Flaws: PTSD. Bonds: In love, Immigrant, Job. Occupation: Bowyer
Voice: Jamaican accent
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Evil (CR 17)
Armor Class 10
Hit Points 43 (17d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 21 (+5) | 11 (+0) | 9 (-1) | 7 (-2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 18
Languages Common, Orc
Attacks Melee +11 / 5d4+5, Ranged +6 / 5d4+0, Grapple +5
Possessions: 5000 gp. Lapis lazuli (12 gp). Moss agate (12 gp). Chalcedony (40 gp). Hematite (12 gp). Zircon (40 gp). White pearl (80 gp). Star ruby (1000 gp). Star rose quartz (40 gp). Alexandrite (1500 gp). Chalcedony (40 gp). Hematite (12 gp). Onyx (40 gp). Chrysoprase (40 gp). Black pearl (1500 gp). Alexandrite (1500 gp). Citrine (40 gp). Aquamarine (1500 gp). Blue star sapphire (1000 gp). Black pearl (1500 gp). Alexandrite (1500 gp). Rose (40 gp). Jasper (40 gp). Hematite (12 gp). Deep blue spinel (1500 gp). Tiger eye turquoise (12 gp). Smoky quartz (40 gp). Onyx (40 gp). Eye agate (12 gp). Jade (80 gp). Deep blue spinel (1500 gp). Pink pearl (80 gp).
Arannis Moreno, Male Half-Elf [Permalink]
Personal [hide]
Description: He stands about 5'6" and dresses in yellow turtlenecks beneath a tan coat with grey slacks. His left hand appears badly burned and disfigured. His golden hair is knotted and matted. He wears round tiny glasses practically rammed into his face.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: A powerful necromancer made him what he is. He helped his father out around the business and became quite the natural. He's also a talented Cartwright, but doesn't like to broadcast it.
Motivation: Wants to work out more often; and he is unsatisfied with his job
Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Mentor. Occupation: Barber
Voice: High pitched, excited
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 14 (+2) | 8 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
Possessions: 500 gp.
Aramil Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: He has a missing left leg. He is well dressed, but even with his fine clothing he looks run-down. His moppish white hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born in the east to a Spy, Aramil learned a great deal about his father's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Spy hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has worked as a Spy like his father before him.
Motivation: He'd like to take his coworkers down a peg; and to be a body guard again
Flaws: Cynical. Bonds: Poor, Military, Job. Occupation: Spy
Voice: Scratchy, weak
Attributes [hide]
Medium (5'0") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 13 (+1) | 17 (+3) | 4 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Elven, Dwarven, Halfling, Infernal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
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