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NPC Generator

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Advanced [show]


Joser Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: This northern man is wearing a long, white, dusty cloak. His clothes are grease stained in places. He has dyed his greying white hair a little too much giving a sharp white color. He wears large thick round spectacles.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is harsh and unforgiving.

History: Joser lived on a farm with his mother, near the main road leading to a nearby town. One day when Joser was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Joser was heart-stricken from the event, and his father started working long hours to provde for them. He left for the north, certain he would find work there.

Motivation: Wants to raise his children well; and to reunite with his absent mother

Flaws: Sensitive, Antagonistic, PTSD. Bonds: Poor, Immigrant, Family. Occupation: Dyer

Voice: Loud with bravado

Attributes [hide]

Joser Wiseacre, Male Halfling Aristocrat 3
Small (3'2") Halfling, True Neutral (CR 3)
Armor Class 14
Hit Points 26 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 15 (+2)9 (-1) 10 (+0)10 (+0)
Skills Athletics +0, Deception +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Merla TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across her face, she likes to wear ponchos typically of a light red in addition to tight pants. She wears her hair in dreadlocks. She has a dull look in her green eyes.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born to a Cartwright, her father struggled to pay the bills. Ostracized due to the arcane powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and wants a kiss

Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Poor, Has a crush. Occupation: Scribe

Voice: Prounounces S like Z

Attributes [hide]

Merla TellPenny, Female Halfling Adept 6
Small (3'2") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 39 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 16 (+3)15 (+2) 9 (-1)17 (+3)
Skills History +5, Nature +5
Senses Passive Perception 9
Languages Common, Halfling, Gnome, Elven
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. Jasper (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Griselda Yorke, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears just a grey suit. With wild silver hair. She tend to wears goggles to shield her eyes.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is harsh and unforgiving.

History: Sold as a small child to a slaver, Griselda was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has been saving her money to try and buy her sister's freedom.

Motivation: Obtaining odd cultural Half-Orc artifacts is her passion; and she desires power and/or immortality

Flaws: Terse, Antagonistic. Bonds: Mentor, Family, Adventurer. Occupation: Crown-heir

Voice: Nasally tone

Attributes [hide]

Griselda Yorke, Female Human Ranger 1
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)13 (+1) 10 (+0)14 (+2)
Skills Deception +4, Stealth +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 120 gp.


Social Check DCs


Leaf Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears dull pastel sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greatsword, just in case, and sports empty pouches on his belt. He has cinnamon fur. He wears large thick round spectacles.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He moved out east to avoid the crime he committed. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is currently in port desperately looking for someone to get him out; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Logical. Flaws: Shy. Bonds: Rich, Criminal record, Slave. Occupation: Painter

Voice: Scandinavian accent

Attributes [hide]

Leaf Of Ale, Male Tabaxi Monk 18
Medium (5'8") Tabaxi, Lawful Evil (CR 18)
Armor Class 13
Hit Points 166 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 18 (+4)15 (+2) 12 (+1)11 (+0)
Skills Insight +7, Persuasion +6
Senses Passive Perception 11
Languages Common, Giant, Halfling
Attacks Melee +6 / 5d6+0, Ranged +9 / 5d6+3, Grapple +3

Possessions: 700 pp. A small bag of saffron. (30 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). Silver comb with moonstones (500 gp). Solid gold idol (1200 gp). An abacus with copper, silver and gold markers (110 gp). A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). 1 Medium magic item.


Social Check DCs

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