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NPC Generator

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Advanced [show]


Pyntle Boondiggles, Female Gnome [Permalink]

Personal [hide]

Description: This malnourished woman typically wears blue cloth garments or leather armor. Her brown hair is cut short with large spiked bangs in the front. She has a tattooed face.

Personality: Calm and collected, she is a well trained Fortune-teller. Pyntle is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: Pyntle was born the youngest of three triplets. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: To be a Miner again; and balancing her hectic life and new fortune-teller responsibilities is difficult

Bonds: Poor, Job, Family, In love. Occupation: Fortune-teller

Voice: Sounds elderly

Attributes [hide]

Pyntle Boondiggles, Female Gnome Ranger 2
Small (3'0") Gnome, Lawful Evil (CR 2)
Armor Class 13
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)13 (+1) 10 (+0)10 (+0)
Skills Deception +2, Stealth +4
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 130 gp. 1 Chain shirt.


Social Check DCs


Cloak Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She sports brown clothing, slightly heavier than average wear. Her fur is white and very short. This yellow eyed westerner is not easily forgotten.

Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was born to a criminal king-pin and mafia family She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Cloak was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has comitted a past crime that haunts her to this day

Ideals: Opinionated. Bonds: Poor, Enemies, Criminal record, Military. Occupation: Dilettante

Voice: Australian accent

Attributes [hide]

Cloak Shoe, Female Tabaxi Cleric 3
Medium (5'10") Tabaxi, True Neutral (CR 3)
Armor Class 14
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 14 (+2)14 (+2) 13 (+1)13 (+1)
Skills Acrobatics +6, Religion +4
Senses Passive Perception 11
Languages Common, Celestial, Draconic
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 200 gp.


Social Check DCs


Ahinar Sylvaranth, Female Elf [Permalink]

Personal [hide]

Description: She wears just a blue suit. Her attire stands in sharp contrast to her mace, which is beautifully polished and possesses an ornate carving of a clover on it. Her silver hair is heavily combed to the right. Her eyes, though not visible through her cowl, are brown.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Ahinar was raised in a hard working conservative environment. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She now owns her own business.

Motivation: Wants to open a new tavern.

Bonds: Job, Adventurer, Military. Occupation: Sailor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ahinar Sylvaranth, Female Elf Fighter 13
Medium (5'4") Elf, Neutral Evil (CR 13)
Armor Class 15
Hit Points 85 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)20 (+5) 9 (-1)13 (+1) 11 (+0)12 (+1)
Skills Athletics +3, Religion +5
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +3 / 4d4-1, Ranged +9 / 4d4+5, Grapple +5

Possessions: 400 pp. Silver pearl (140 gp). Moss agate (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Callie Tallfellow, Female Halfling [Permalink]

Personal [hide]

Description: She is a mite stocky and prefers to wear white clothing when she does not wear armor. She wears her hair in dreadlocks. She wears large thick round spectacles.

Personality: Overbrimming with self-confidence, Callie isn't afraid of most anything. She has a strong dislike to people who do not believe in Halfling unity. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She is the product a well kept family trust fund and as such has never really known need. Through the years after Callie was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Callie's mother didn't care for her much, and the feeling was mutual. She has since lost track of the people in her past.

Motivation: Wants to raise her children well; and to unite with her brother

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Courier

Voice: Pronounces O like U

Attributes [hide]

Callie Tallfellow, Female Halfling Aristocrat 5
Small (2'11") Halfling, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 26 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)6 (-2) 10 (+0)11 (+0)
Skills Performance +3, Religion +1
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 3000 sp.


Social Check DCs

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