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NPC Generator

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Advanced [show]


Oriff Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: An older woman who wears tight fighting clothing, which leaves very little to the imagination, she is not a threatening figure. Her chestnut hair is lengthy. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She loves telling others what to do and how they should feel about things. She has all her life been fascinated with writing.

History: She was born into a rich family. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She has never given up on her writing dream.

Motivation: To pay off her debts.

Ideals: Fighting, Opinionated, Artistic. Bonds: Rich, Debt. Occupation: Locksmith

Voice: Middle-eastern accent

Attributes [hide]

Oriff Rumnaheim, Female Dwarf Ranger 1
Medium (4'3") Dwarf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)15 (+2) 13 (+1)5 (-3)
Skills Deception -1, Investigation +4
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Draconic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 3000 cp. 1 Banded mail.


Social Check DCs


Aust Iranapha, Male Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tight fitting blue shirt and pants. His red hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born into a rich family. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is greedy; and he has money and likes to spend it

Flaws: Insane, Selfish, Fearful. Bonds: Immigrant, Rich. Occupation: Sellsword

Voice: Russian accent

Attributes [hide]

Aust Iranapha, Male Elf Cleric 13
Medium (4'8") Elf, Chaotic Good (CR 13)
Armor Class 13
Hit Points 70 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)14 (+2) 14 (+2)12 (+1)
Skills Acrobatics +7, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Abyssal, Gnome
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465544

Possessions: 4000 gp. Brown-green garnet (80 gp). Chrysoprase (60 gp). Eye agate (9 gp). Coral (80 gp). Chalcedony (60 gp). Silver pearl (80 gp). Deep blue spinel (1200 gp). Jet (80 gp). Star ruby (1500 gp). Black pearl (1200 gp). Black pearl (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fargrim Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: He usually wears his grey robe and has his quarterstaff always slung over his shoulder. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a cross on it. His silver hair is cut jaggedly and amateurishly. He wears a mask on his face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Fargrim lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has achieved small success as a Dyer.

Motivation: He is greedy; and he's looking for his big break

Flaws: Antagonistic. Bonds: Adventurer, Family, Job, Rich. Occupation: Dyer

Voice: Soft and melodious

Attributes [hide]

Fargrim Fireforge, Male Dwarf Druid 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)11 (+0) 11 (+0)8 (-1)
Skills Perception +2, Persuasion +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1000 sp.


Social Check DCs


Feldûsh Tinley, Male Half-Orc [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'6" and wears dark leathers with embroidery. His silver hair is cut short with large spiked bangs in the front. His eyes, though not visible through his cowl, are gray.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born into a rich family. He worked as a nervous Layabout and found it very stressful. He's also a talented Locksmith, but doesn't like to broadcast it.

Motivation: Someone believes him a fraud; and wants to open a new tavern

Flaws: Impulsive. Bonds: Guardian, Rich, Job, Enemies. Occupation: Layabout

Voice: Mumbles to self between sentences

Attributes [hide]

Feldûsh Tinley, Male Half-Orc Barbarian 7
Medium (6'6") Half-Orc, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 88 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 18 (+4)13 (+1) 9 (-1)6 (-2)
Skills Athletics +3, Survival +2
Senses Passive Perception 9
Languages Common, Orc, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs

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