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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Heather Soames, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she does not wear sleeves and tends to eschew shirts when she can avoid it. She wears a feathered hat to hide her balding. Her eyes are violet.

Personality: She is a hateful person. She taunts others and blames them for her problems. She is able to make almost anything out of random pieces of junk.

History: Gifted from a young age, Heather studied abroad. Cursed with vampirism at a very young age, Heather has worked very hard to control her curse. She inherited the family business which she has now maintained for 10 years.

Motivation: She has money and likes to spend it; and she is greedy

Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Job, Rich. Occupation: Blacksmith

Voice: Posh accent

Attributes [hide]

Heather Soames, Female Human Monk 3
Medium (4'11") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)12 (+1) 12 (+1)17 (+3)
Skills Acrobatics +3, Medicine +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. Alexandrite (200 gp). Aquamarine (200 gp).


Social Check DCs


Shax Subtlety, Female Tiefling [Permalink]

Personal [hide]

Description: She wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed greataxe, just in case. She sports a flattop hair cut. Her face is covered beneath a completely black helmet.

Personality: Stoic and calm, she prefers to meditate than take action. She is obsessed with finding treasure.

History: Born in the east to a Detective, Shax learned a great deal about her mother's area of expertise. When money was particularly tight she was walking through alleys when she overheard a Detective hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To be a Assassin again; and meet up once more with her childhood friend

Ideals: Disciplined. Bonds: Poor, Adventurer, Job. Occupation: Detective

Voice: Rhymes sentences (sorry)

Attributes [hide]

Shax Subtlety, Female Tiefling Wizard 8
Medium (6'1") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 24 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)11 (+0) 10 (+0)15 (+2)
Skills Arcana +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Markum, Male Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a tight fitting yellow shirt and pants. His hair is white and very short. He has amber eyes and a yellow hat with a white feather.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born at the edge of vast plains. Bertram liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and he desires power and/or immortality

Ideals: Professionalism, Fighting. Flaws: Secretive. Bonds: Nature, Adventurer. Occupation: Shepherd

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Bertram Markum, Male Half-Elf Sorcerer 3
Medium (5'2") Half-Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)10 (+0) 8 (-1)12 (+1)
Skills Acrobatics +3, Athletics +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 400 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gomory Huxley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His golden hair is cut short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is fixated on the number 100. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in the west to a Actor, Gomory learned a great deal about his father's area of expertise. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He inherited the family business which he has now maintained for 12 years.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Flaws: Insane, Forgetful. Bonds: Rich, Immigrant, Job. Occupation: Actor

Voice: Spits words with contempt

Attributes [hide]

Gomory Huxley, Male Human Monk 1
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)15 (+2) 15 (+2)14 (+2)
Skills Investigation +4, Religion +4
Senses Passive Perception 12
Languages Common, Abyssal, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 20 gp. White pearl (50 gp).


Social Check DCs

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