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NPC Generator

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Advanced [show]


Virra Folkor, Female Gnome [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She dresses like a well dressed Dyer does. Sporting a auburn mohawk this woman's hair draws a lot of attention. This hazel eyed southerner is not easily forgotten.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She uses divination through singing.

History: She got into the Dyer business at a young age. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has set out to sabotage the competition.

Motivation: She has decided she is irredeemable.

Ideals: Gifted. Bonds: Job, Immigrant, Criminal record, Rich. Occupation: Dyer

Voice: Soothing and warm

Attributes [hide]

Virra Folkor, Female Gnome Commoner 5
Small (3'6") Gnome, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 20 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)12 (+1) 4 (-3)10 (+0)
Skills Acrobatics +4, Performance +3
Senses Passive Perception 7
Languages Common, Gnome, Orc
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +3

Possessions: 300 gp. Jasper (60 gp). Azurite (7 gp). Tiger eye turquoise (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Carlton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and wears grey leather gloves, a grey jacket, and tight pants. His left leg appears badly burned and disfigured. He wears a wide-brimmed hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of a Soapmaker, who enjoyed hunting, Frederick was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions.

Ideals: Fighting. Flaws: Disease. Bonds: Nature, Religious. Occupation: Detective

Voice: Hard of hearing, loud

Attributes [hide]

Frederick Carlton, Male Human Bard 1
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)17 (+3) 12 (+1)9 (-1)
Skills History +5, Religion +5
Senses Passive Perception 11
Languages Common, Abyssal, Aquan, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: Just what you see.


Social Check DCs


Fargrim Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a brown coat over a blue low-cut shirt, and a wide-brimmed hat upon his head, and a wedding ring on his left hand. His blonde hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Fargrim lived on a farm with his mother, near the main road leading to a nearby town. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Regain custody of his daughter.

Ideals: Gifted, Logical. Bonds: In love, Job, Family. Occupation: Adventurer

Voice: Italian accent

Attributes [hide]

Fargrim Daerdahk, Male Dwarf Paladin 3
Medium (4'3") Dwarf, True Neutral (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)17 (+3) 8 (-1)9 (-1)
Skills Insight +1, Intimidation +1
Senses Passive Perception 9
Languages Common, Dwarven, Celestial, Sylvan, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 sp.


Social Check DCs


Roger Gracey, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean brown cloak covering his clean studded leather. His black hair is cut jaggedly and amateurishly. His eyes are brown.

Personality: Eccentric and domineering, Roger will drive conversation. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He got into the Miller business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. He has drifted from career to career and currently works as a Miller.

Motivation: He is unsatisfied with his job; and he desires power and/or immortality

Ideals: Extrovert. Flaws: Impulsive. Bonds: Job, Adventurer. Occupation: Miller

Voice: Prounounces S like Z

Attributes [hide]

Roger Gracey, Male Human Barbarian 11
Medium (6'1") Human, Chaotic Neutral (CR 11)
Armor Class 9
Hit Points 113 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 14 (+2)13 (+1) 13 (+1)14 (+2)
Skills Arcana +5, Persuasion +6
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +3

Possessions: 1000 gp. Gold music box (4000 gp). A small bag of saffron. (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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