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NPC Generator

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Advanced [show]


Cory Harlow, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft yellow waves gently in the breeze. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His eyes, though not visible through his cowl, are brown.

Personality: Eccentric and domineering, Cory will drive conversation. He believes the world needs to unite to get rid of illithids once and for all.

History: He was born in the north, but his parents moved at a very young age to the west. Brilliant and gifted he never wanted to apply himself. He has built up a small fortune and can afford his own way.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Extrovert, Gifted. Bonds: Rich, Enemies, Immigrant. Occupation: Bookbinder

Voice: Squeaky

Attributes [hide]

Cory Harlow, Male Human Warrior 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 7
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 8 (-1)17 (+3) 11 (+0)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common, Abyssal, Auran, Elven
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: Silver-plated steel longsword with jet jewel in hilt (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). 3 Tanglefoot bags. 1 Alchemist’s fire. 3 Acid flasks.


Social Check DCs


Great Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He has wavy cinnamon fur. His green eyes dart from person to person to random spaces in the air.

Personality: He is very quiet and rarely speaks above a whisper. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in the north to a Carpenter, Great learned a great deal about his father's area of expertise. His family was turned out during the war. He and his family wandered north to less war torn lands. He has drifted from career to career and currently works as a Carpenter.

Motivation: To be a Fortune-teller again; and to end his boredom

Flaws: Shy, PTSD, Mundane. Bonds: Job. Occupation: Carpenter

Voice: growls and snarls, animalistic

Attributes [hide]

Great Fang, Male Tabaxi Fighter 2
Medium (6'6") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 11 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)13 (+1) 12 (+1)11 (+0)
Skills Investigation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 130 gp.


Social Check DCs


Moon Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears suspenders and pastel workpants. His shirt is black, and he wears a heavy pastel leather apron most of the time. He is physically well-built. His fur is cut close to his head. His otherwise smooth face is marked with small tiny scars.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Due to his spouse's obsession with being a Dyer they were divorced and he won custody of their son. He worked as a Body Guard, and he later adopted a second son.

Motivation: He is currently in port desperately looking for someone to get him out; and he has decided he is irredeemable

Flaws: Antagonistic, Fearful. Bonds: Criminal record, Family, Slave. Occupation: Body Guard

Voice: Middle-eastern accent

Attributes [hide]

Moon Thunder, Male Tabaxi Bard 8
Medium (6'5") Tabaxi, Neutral Evil (CR 8)
Armor Class 12
Hit Points 39 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)11 (+0) 17 (+3)18 (+4)
Skills Arcana +3, Insight +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 700 gp. Silver chalice with lapis lazuli gems (180 gp). Fire opal pendant on a fine gold chain (1600 gp).


Social Check DCs


Tarhun Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: This man stands a little under 6'7" and is a bit bulky. He is very muscular particularly in the legs. He wears a weathered and beat up set of banded mail beneath an oversized black coat. He has done his best to style his silver crest to look like a famous performer. He has gold eyes.

Personality: He is mildly Dragonborn supremacist, though he does not identify as such. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has never given up on his dancing dream.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Ideals: Artistic. Flaws: Racist, Disease. Bonds: Family. Occupation: Armorer

Voice: Creaky witch voice

Attributes [hide]

Tarhun Turnuroth, Male Dragonborn Monk 9
Medium (6'7") Dragonborn, Neutral Good (CR 9)
Armor Class 12
Hit Points 48 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)5 (-3) 9 (-1)14 (+2)
Skills Insight +2, Sleight of Hand +5
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3

Possessions: 1700 gp.


Social Check DCs

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