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NPC Generator

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Advanced [show]


Joser Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears dull white sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to make people angry or surprised. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. As a young adult he joined a group advocating for an improvement in Halfling conditions. Due to his spouse's obsession with being a Crown-heir they were divorced and he won custody of their son. He worked as a Fisher, and he later adopted a second son.

Motivation: An old rival family wants him found; and wishes to resurrect an old love

Ideals: Philantrophist. Flaws: Antagonistic, Racist. Bonds: Family, In love. Occupation: Fisher

Voice: Strong lisp

Attributes [hide]

Joser Shadowquick, Male Halfling Barbarian 16
Small (3'1") Halfling, Lawful Neutral (CR 16)
Armor Class 12
Hit Points 164 (16d12)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 17 (+3)11 (+0) 9 (-1)11 (+0)
Skills Animal Handling +4, Persuasion +5
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3

Possessions: 2000 gp. Brass mug with jade inlays (500 gp). Silver chalice with lapis lazuli gems (170 gp). Embroidered and bejeweled glove (4000 gp). Solid gold idol (900 gp). Brass mug with jade inlays (500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). Large well-done wool tapestry (500 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).


Social Check DCs


Malquis Wasanthi, Female Half-Elf [Permalink]

Personal [hide]

Description: She is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft pastel waves gently in the breeze. She has a moderate pudge and is not very fit. With wild golden hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. Further she is a bit of a stoner and is frequently out of it.

History: Malquis was born in the north. At a young age she loved to build and create. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. After a long history of fighting, Malquis and her spouse have recently divorced.

Motivation: She is greedy; and she's repulsed by the pc

Ideals: Persistence. Flaws: Insane, Antagonistic, Addict. Bonds: Rich. Occupation: Healer

Voice: Cold and demanding tone

Attributes [hide]

Malquis Wasanthi, Female Half-Elf Expert 5
Medium (5'2") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)12 (+1) 15 (+2)12 (+1)
Skills Acrobatics +3, Athletics +5
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5

Possessions: 600 gp. Chalcedony (50 gp).


Social Check DCs


Sannl Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: This tall, slender woman is renowned for her bright brown dresses and hats. She sports a flattop hair cut. She wears round tiny glasses practically rammed into her face.

Personality: She is calm most of the time but flees social interaction. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Her father was a soldier and died while she was still young. Sannl was left her father's suit of armor and trained in its use and care. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She wants to meet her childhood hero.

Ideals: Artistic. Flaws: Shy. Bonds: Adventurer, Military. Occupation: Painter

Voice: Slow speaker

Attributes [hide]

Sannl Glanhig, Female Dwarf Commoner 3
Medium (4'0") Dwarf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)14 (+2) 10 (+0)11 (+0)
Skills Acrobatics +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. 4 Acid flasks. 3 Thunderstones.


Social Check DCs


Thamuz Ideal, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a tight fitting green shirt and pants. He has done his best to style his silver hair to look like a famous performer. This silver eyed easterner is not easily forgotten.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Thamuz grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's attracted to the PC.

Ideals: Athletic. Flaws: Greedy. Bonds: Has a crush, Adventurer, Rich. Occupation: Banker

Voice: Strong lisp

Attributes [hide]

Thamuz Ideal, Male Tiefling Fighter 1
Medium (5'0") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)13 (+1) 14 (+2)16 (+3)
Skills Athletics +2, Religion +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3

Possessions: Just what you see.


Social Check DCs

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