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NPC Generator

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Advanced [show]


Harbek Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a faded coat and loose pants complete with feathered hat. With bright white hair and a scraggly beard. His eyes are gray and catlike.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is obsessed with his god.

History: Born in the north his family was never financially stable. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A deep hatred of brigands; and obtaining odd cultural tiefling artifacts is his passion

Flaws: Selfish. Bonds: Religious, Poor, Adventurer, Enemies. Occupation: Architect

Voice: Smoker's lung

Attributes [hide]

Harbek Silveraxe, Male Dwarf Warrior 9
Medium (3'11") Dwarf, Neutral Good (CR 9)
Armor Class 10
Hit Points 63 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)10 (+0) 16 (+3)13 (+1)
Skills Nature +3, Performance +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1

Possessions: 13000 sp. Embroidered silk and velvet mantle with numerous moonstones (700 gp). Embroidered and bejeweled glove (4000 gp).


Social Check DCs


Flask Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light pastel in addition to tight pants. He carries with him a set of hammers on his belt, each one with a aquamarine on the hilt. His fur, while still mostly red, has prominent grey streaks. His eyes are likewise yellow.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a pair of adventurers, Flask grew up listening to his mother's many stories. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He now travels the world, in search of power and loot.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and a strong sense of loyalty to gnomish people

Ideals: Fighting, Impeccable, Philantrophist. Flaws: Racist. Bonds: Adventurer, Enemies. Occupation: Slave Trader

Voice: Spits words with contempt

Attributes [hide]

Flask Treat, Male Tabaxi Monk 4
Medium (6'0") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)12 (+1) 14 (+2)13 (+1)
Skills Investigation +3, Perception +4
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. Malachite (14 gp). Freshwater pearl (14 gp). Lapis lazuli (14 gp). Red garnet (50 gp). 1 Minor magic item.


Social Check DCs


Three Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft violet waves gently in the breeze. His lavender fur is knotted and matted. His copper eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: His tongue was cut out and he uses sign language. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He got into the Ruler business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's since become an addict/alcoholic.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Justice. Flaws: Disease, Addict. Bonds: Rich, Job. Occupation: Ruler

Voice: Eastern European accent

Attributes [hide]

Three Of Winter, Male Tabaxi Druid 1
Medium (5'3") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)17 (+3) 11 (+0)18 (+4)
Skills Insight +2, Stealth +3
Senses Passive Perception 10
Languages Common, Infernal, Auran, Ignan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 150 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp).


Social Check DCs


Mindartis Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is constantly adorned with expensive silk clothing, often dyed in bright yellow and grey, and wears rings and necklaces with large, colorful gems. He wears his silver hair down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Prone to second guessing himself, he comes off as nervous. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Mindartis hails from a village terrorized by brigands. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to trick people and travel the world for free.

Motivation: Money/treasure.

Ideals: Justice, Fighting. Flaws: Shy. Bonds: Rich, Criminal record, Enemies. Occupation: Carter

Voice: Italian accent

Attributes [hide]

Mindartis Floshem, Male Half-Elf Monk 5
Medium (4'10") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)16 (+3) 18 (+4)15 (+2)
Skills Acrobatics +4, Survival +7
Senses Passive Perception 14
Languages Common, Elven, Gnome, Abyssal, Terran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +7

Possessions: Just what you see.


Social Check DCs

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