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NPC Generator

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Advanced [show]


Xappan Vice, Male Tiefling [Permalink]

Personal [hide]

Description: He wears black trousers with white and black striped suspenders. He wears various colorful collared shirts. He has a moderate pudge and is not very fit. His dark red hair is knotted and matted. His red eyes are slightly larger than normal.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He can't help but pocket interesting objects he comes across

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Gardener work with an outfit from a few towns over. Gardener work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and a need for knowledge about a nearby landmark

Bonds: Nature, Criminal record, Rich, Job, Adventurer. Occupation: Gardener

Voice: Jamaican accent

Attributes [hide]

Xappan Vice, Male Tiefling Paladin 8
Medium (5'6") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 81 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)11 (+0) 10 (+0)8 (-1)
Skills Acrobatics +5, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 4000 sp. Gold dragon comb with red garnet eye (1400 gp). Jeweled anklet (1000 gp). Silver comb with moonstones (300 gp).


Social Check DCs


Uthemar Yaeldrin, Male Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. Beneath his clothing is a huge mess of scar tissue. He keeps his golden hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To get a good night's sleep; and he has money and likes to spend it

Ideals: Impeccable, Optimist. Flaws: Insomniac. Bonds: Slave, Rich. Occupation: Spice Merchant

Voice: Old Prospector

Attributes [hide]

Uthemar Yaeldrin, Male Elf Barbarian 3
Medium (4'7") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)9 (-1) 16 (+3)13 (+1)
Skills Acrobatics +3, Survival +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5

Possessions: 4000 cp.


Social Check DCs


Hupe Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is typically in his Servant uniform. His chestnut hair is cut short. His otherwise smooth face is marked with small tiny scars.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He pushes his goals aggressively. He is also a coward if confronted.

History: Hupe was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Servant. He moves from town to town, unable to find a place to settle.

Motivation: Balancing his hectic life and new Servant responsibilities is difficult; and sabotage a competitor

Ideals: Justice. Flaws: Fearful. Bonds: Job, Poor, Immigrant. Occupation: Servant

Voice: Puts emphasis on the wrong words

Attributes [hide]

Hupe Reedfellow, Male Halfling Cleric 10
Small (3'4") Halfling, True Neutral (CR 10)
Armor Class 13
Hit Points 90 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)11 (+0) 5 (-3)17 (+3)
Skills History +4, Intimidation +7
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2100 gp. A silver and pearl hairclip (100 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Solid gold idol (200 gp). A necklace of small pink pearls (2000 gp). Finely wrought small gold bracelet (100 gp).


Social Check DCs


Barendd Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'0". He wears dark leathers with embroidery, and his gloved hand is found clutching a halberd. With bright red hair and a scraggly beard. He has violet eyes and a grey hat with a black feather.

Personality: He is overprotective of those who hire his services. He is a bit of a xeno-phobe, disliking non-Dwarves.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Seeks redemption; and a rival would like him out of the picture

Ideals: Gifted, Justice. Flaws: Racist. Bonds: Guardian, Criminal record. Occupation: Bricklayer

Voice: American accent

Attributes [hide]

Barendd Eversharp, Male Dwarf Commoner 1
Medium (4'0") Dwarf, Lawful Evil (CR 1)
Armor Class 8
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 18 (+4)11 (+0) 7 (-2)7 (-2)
Skills Animal Handling +0, Survival +0
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2

Possessions: 90 gp. Red garnet (130 gp).


Social Check DCs

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