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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Peter Ridley, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His skin is fair and his fingers are delicate and long. His golden hair is lengthy. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He uses divination through singing.

History: Born to a Animal Trainer, his father struggled to pay the bills. After coming to the age of reason, Peter took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He got away from his former life and has fallen to alcoholism.

Motivation: Wants a kiss; and he wants to get laid

Ideals: Passionate, Gifted. Flaws: Addict. Bonds: Poor, Has a crush. Occupation: Jeweler

Voice: Speaks fast with a slight lisp

Attributes [hide]

Peter Ridley, Male Human Aristocrat 1
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)16 (+3) 12 (+1)9 (-1)
Skills Acrobatics +3, Intimidation +1
Senses Passive Perception 11
Languages Common, Undercommon, Gnoll, Giant
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: Cloth of gold vestments (130 gp).


Social Check DCs


Fargrim Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He is bristling with hidden weapons, mostly longbows and morningstars. His silver hair is drawn into a tight pony tail with a cross scrunchie. His eyes are a pleasant brown.

Personality: He never swears and excessively uses polite adverbs when speaking. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Fargrim was raised in a hard working conservative environment. Cursed with lycanthropy at a very young age, Fargrim has worked very hard to control his curse. He became a Bather soon after.

Motivation: Balancing his hectic life and new Bather responsibilities is difficult.

Ideals: Optimist. Flaws: Disease. Bonds: Criminal record, In love, Job. Occupation: Bather

Voice: Sensual and smooth

Attributes [hide]

Fargrim Strakeln, Male Dwarf Commoner 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)10 (+0) 12 (+1)10 (+0)
Skills Arcana +2, History +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 50 gp. 1 Silver holy symbol.


Social Check DCs


Mardred Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: She stands about 3'9" and wears just a grey suit. Her left leg appears badly burned and disfigured. She keeps her red hair in a pixie cut. Her hazel unseeing eyes seem to look past you.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is harsh and unforgiving.

History: She served in the navy to pay for her family's outstanding loans. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. After a long history of fighting, Mardred and her spouse have recently divorced.

Motivation: Doesn't want to be a Carpenter and was forced into it by her family; and marry her sister to traveling adventurers

Flaws: Disease, Antagonistic. Bonds: Family, Military. Occupation: Carpenter

Voice: Scandinavian accent

Attributes [hide]

Mardred Ironfist, Female Dwarf Sorcerer 2
Medium (3'9") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)9 (-1) 14 (+2)11 (+0)
Skills Arcana +1, Religion +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 330 gp. White pearl (90 gp).


Social Check DCs


Enna Selevarun, Female Elf [Permalink]

Personal [hide]

Description: This woman wears a large hat to cast shadows over her face and wears ponchos to better hide her body, and sports empty pouches on her belt. She wears her chestnut hair down. She wears large thick round spectacles.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She enjoys reading and quiet.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She's looking for her big break; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Logical, Gifted, Fighting. Flaws: Depressed. Bonds: Adventurer. Occupation: Shipwright

Voice: Hissing voice

Attributes [hide]

Enna Selevarun, Female Elf Warrior 2
Medium (5'4") Elf, Neutral Good (CR 2)
Armor Class 13
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)15 (+2) 14 (+2)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 12
Languages Common, Elven, Orc, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1900 sp.


Social Check DCs

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