Serpent Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He wears a feathered hat to cover his moderate length cinnamon fur. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: Eccentric and domineering, Serpent will drive conversation. He also is a firm believer in the manly ideal.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken as a slave by a traveling circus and forced to perform He moves from town to town, unable to find a place to settle.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Extrovert. Flaws: Impulsive. Bonds: Immigrant, Slave, Job. Occupation: Beggar
Voice: Hollow voice
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Good (CR 10)
Armor Class 9
Hit Points 54 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 11 (+0) | 9 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +6
Possessions: 1700 gp. Black opal (1100 gp). Brown-green garnet (140 gp). Aquamarine (400 gp). Chalcedony (20 gp). Bloodstone (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ella Moreno, Female Human [Permalink]
Personal [hide]
Description: She prefers to wear brown clothing when she does not wear armor. Her silver hair is cut jaggedly and amateurishly. Her violet eyes are passionate and lively.
Personality: Ella wants to be seen as a stoic, levelheaded, noble Druid, so she tries to act the part. She does a good job, for the most part... She is frequently practicing swordplay.
History: Born in the east to a Layabout, Ella learned a great deal about her father's area of expertise. Like her father and her sister before her, after school she went straight into learning to become a Layabout. In the meantime she has taken over work as a Layabout and occasionally as a mercenary.
Motivation: She wants to meet her childhood hero; and she would like to get married and retire
Ideals: Disciplined. Bonds: Military, Job, Adventurer, Has a crush. Occupation: Layabout
Voice: Breathy voice
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 53 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 14 (+2) | 15 (+2) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Abyssal, Dwarven
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 30 pp. Tiger eye turquoise (5 gp). Blue quartz (5 gp). Carnelian (70 gp). Golden yellow topaz (400 gp). Chrysoprase (70 gp).
Ethereal Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her lavender fur is heavily combed to the right. Her hazel eyes have a joyful gleam in them most of the time.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She has a minor phobia of water and hates getting wet.
History: Born to a Spice Merchant, her father struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Layabout hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She ran away from her former home and has been making her living as a Layabout for the past few years.
Motivation: She is wracked by social anxiety; and she is unsatisfied with her job
Ideals: Fighting, Athletic. Flaws: Fearful. Bonds: Job, Poor. Occupation: Layabout
Voice: Gruff and masculine
Attributes [hide]
Medium (4'11") Tabaxi, Neutral Good (CR 14)
Armor Class 10
Hit Points 126 (14d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 11 (+0) | 19 (+4) | 12 (+1) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 4d6-1, Ranged +5 / 4d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 4 | 4 |
Possessions: 100 pp. A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp). Solid gold idol (800 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Muggrish Stanford, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a white Stetson hat and white clothes. He has a slight overbite and is overall scrawny. He keeps his long brown hair kept up in a rat tail. His fierce blue eyes like to dwell on things.
Personality: Calm and collected, he is a well trained Healer. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: Muggrish was born in the west. At a young age he loved to build and create. A freak accident while working with his Glassblower father left him crippled. He tends to his Healer job now, and dutifully fulfills any obligations he has.
Motivation: He is compelled to act according to his religious beliefs; and he'd like to take his coworkers down a peg
Ideals: Persistence. Flaws: Disease. Bonds: Job, Enemies, Religious. Occupation: Healer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'3") Half-Orc, True Neutral (CR 9)
Armor Class 10
Hit Points 38 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 11 (+0) | 6 (-2) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +3
Possessions: 14000 sp. Rhodochrosite (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

