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NPC Generator

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Advanced [show]


Norsko Bing, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a fine chain shirt which he covers with white colored cloaks and clothing. His red hair is lengthy. He wears crescent spectacles with a black brim.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He is the product a well kept family trust fund and as such has never really known need. His childhood dream was to be a Bounty Hunter, but he was a colossal failure. He tends to his Merchant job now, and dutifully fulfills any obligations he has.

Motivation: His religion dominates his actions; and he'd like to take his coworkers down a peg

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Rich, Job, Religious. Occupation: Merchant

Voice: Deep voice with rolling R's

Attributes [hide]

Norsko Bing, Male Half-Orc Barbarian 15
Medium (6'9") Half-Orc, Chaotic Good (CR 15)
Armor Class 10
Hit Points 169 (15d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 19 (+4)10 (+0) 8 (-1)9 (-1)
Skills Investigation +5, Nature +5
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +8 / 4d8+3, Ranged +5 / 4d8+0, Grapple +3

Possessions: 400 pp. Golden yellow topaz (1600 gp). Onyx (50 gp). Deep blue spinel (1600 gp). Rose (50 gp). Alexandrite (1600 gp). White pearl (50 gp). Golden yellow topaz (1600 gp). Blue sapphire (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ugarth Hallewell, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and sports empty pouches on his belt. His hair is cut close to his head. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to a criminal king-pin and mafia family Ugarth abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk.

Ideals: Gifted. Flaws: Addict. Bonds: Criminal record, Adventurer. Occupation: Slave Trader

Voice: Indian accent

Attributes [hide]

Ugarth Hallewell, Male Half-Orc Wizard 9
Medium (6'0") Half-Orc, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 39 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 15 (+2)8 (-1) 17 (+3)10 (+0)
Skills Deception +3, Stealth +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 20000 cp. Black pearl (1600 gp). Peridot (50 gp). White opal (1500 gp). 1 Minor magic item.


Social Check DCs


Carrie Horineth, Male Elf [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears baggy tan pantaloons and a pastel scarf. His whole body is exceptionally muscular. His blonde hair is drawn into a tight pony tail with a skull scrunchie. His eyes are brown and he is always smoking a pipe.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: Further expansion of business; and balancing his hectic life and new miller responsibilities is difficult

Ideals: Extrovert. Flaws: Mundane. Bonds: Immigrant, Job, Rich. Occupation: Miller

Voice: Deep voice with rolling R's

Attributes [hide]

Carrie Horineth, Male Elf Ranger 3
Medium (4'9") Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 7 (-2)18 (+4) 11 (+0)17 (+3)
Skills Animal Handling +2, Stealth +2
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Halfling, Celestial, Terran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1600 sp.


Social Check DCs


Fargrim Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'1". He wears baggy brown pantaloons and a green scarf, and his gloved hand is found clutching a halberd. He keeps his long auburn hair kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Fargrim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Fargrim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Fargrim. Since then, he has sought to make the best of life.

Motivation: He is not mentally stable, and does not behave rationally; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Optimist. Flaws: Forgetful, Insane. Bonds: Criminal record, Poor. Occupation: Sellsword

Voice: Indian accent

Attributes [hide]

Fargrim Goblinbane, Male Dwarf Adept 8
Medium (4'1") Dwarf, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 59 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)13 (+1) 17 (+3)13 (+1)
Skills Medicine +6, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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