Vadania Tealeaf, Female Half-Elf [Permalink]
Personal [hide]
Description: She tends to wear a large violet jacket. Her skin is fair and her fingers are delicate and long. Her long silver hair is drawn into a two foot long braid. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Vadania is depressed about a lot of things. She tends to be a nihilist. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Gifted from a young age, Vadania studied abroad. Her family was turned out during the war. She and her family wandered west to less war torn lands. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She has passion for adventuring and risk; and she has decided she is irredeemable
Ideals: Gifted. Flaws: Depressed, PTSD. Bonds: Poor, Criminal record, Adventurer. Occupation: Layabout
Voice: Strong lisp
Attributes [hide]
Medium (5'6") Half-Elf, True Neutral (CR 12)
Armor Class 12
Hit Points 93 (12d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 16 (+3) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 |
Possessions: 100 pp. Tiger eye turquoise (6 gp). Golden yellow topaz (1300 gp). Lapis lazuli (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Feldûsh Chester, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He is physically well-built. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is extraordinarily eccentric. He is an amazing painter.
History: He is a Lycanthrope in disguise. Feldûsh abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He used his abilities to trick people and travel the world for free.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted. Flaws: Insane. Bonds: Poor, Adventurer, Criminal record. Occupation: Sellsword
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'2") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 36 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 13 (+1) | 8 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: 200 gp. Moss agate (6 gp). Carnelian (30 gp). Jasper (30 gp).
Tiaathque Ofandrus, Female Half-Elf [Permalink]
Personal [hide]
Description: The light-skinned woman stands 4'9" and wears a weathered and beat up set of banded mail beneath an oversized yellow coat. She wears her hair in dreadlocks. Her blue eyes dart from person to person to random spaces in the air.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Tiaathque hails from a village terrorized by brigands. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She then took over the family business and is one of the better Armorer for hire.
Motivation: Several ex partners dislike her way of doing things and want revenge; and wants to open a new tavern
Flaws: Shy, Impulsive. Bonds: Enemies, Job. Occupation: Armorer
Voice: Scottish accent
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 20 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Terran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: Just what you see.
Heward Merton, Male Human [Permalink]
Personal [hide]
Description: He wears dull grey sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. His tied-back hair is brown. He has a dull look in his green eyes.
Personality: He loves telling others what to do and how they should feel about things. He takes great joy in being the best Sage in town.
History: The child of a Brewer, who enjoyed hunting, Heward was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sage. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a sage and was forced into it by his family
Ideals: Opinionated. Bonds: Job, Nature, Family. Occupation: Sage
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 3000 cp. Coral (120 gp). 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!


