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NPC Generator

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Advanced [show]


Maynild Ryland, Female Human [Permalink]

Personal [hide]

Description: This dark-skinned female wears baggy brown pantaloons and a violet scarf. She is tall, broad shouldered and powerfully built. She sports a flattop hair cut. Her eyes are blue and catlike.

Personality: She never swears and excessively uses polite adverbs when speaking. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Maynild was raised in a hard working conservative environment. Like her mother and her sister before her, after school she went straight into learning to become a Adventurer. She is untrained/undisciplined, which makes her dangerous.

Motivation: Further expansion of business; and she has a rivalry with the church that dominates her actions

Ideals: Optimist. Flaws: Insane. Bonds: Job, Religious. Occupation: Adventurer

Voice: Farmer accent

Attributes [hide]

Maynild Ryland, Female Human Fighter 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 27 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)14 (+2) 9 (-1)7 (-2)
Skills Deception +1, Nature +5
Senses Passive Perception 9
Languages Common, Terran, Celestial
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 3000 sp. Azurite (14 gp). Freshwater pearl (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Two Llamas In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who is dressed in a clean pastel cloak covering his clean studded leather, he is not a threatening figure. His fur is gray and curly. He wears crescent spectacles with a black brim.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was raised in a white middle class family as the only child. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and he wants random interesting trinkets and junk, hates to throw anything away

Flaws: Mundane, Greedy. Bonds: Enemies, Job. Occupation: Spice Merchant

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Two Llamas In the Morning, Male Tabaxi Fighter 5
Medium (5'0") Tabaxi, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)17 (+3) 11 (+0)14 (+2)
Skills Athletics +3, Religion +6
Senses Passive Perception 10
Languages Common, Draconic, Infernal, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +6

Possessions: 2000 sp. Fiery yellow corundum (900 gp). Bloodstone (50 gp). Black star sapphire (900 gp).


Social Check DCs


Taklinn Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His moppish white hair is in a traditional bowl cut. His green eyes dart from person to person.

Personality: He is witty, but his monotone delivery comes off as unnerving He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Taklinn was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an apprentice working in his mother's forge. He has achieved small success as a Shepherd.

Motivation: Wishes to resurrect an old love; and balancing his hectic life and new shepherd responsibilities is difficult

Ideals: Joker. Bonds: Adventurer, Poor, Job, In love. Occupation: Shepherd

Voice: Loud with bravado

Attributes [hide]

Taklinn Deepdelver, Male Dwarf Aristocrat 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)11 (+0) 9 (-1)12 (+1)
Skills Arcana +2, Intimidation +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 400 sp.


Social Check DCs


Jacoba Weld, Female Human [Permalink]

Personal [hide]

Description: She wears suspenders and grey workpants. Her shirt is green, and she wears a heavy grey leather apron most of the time. Her attire stands in sharp contrast to her spear, which is beautifully polished and possesses an ornate carving of a cross on it. Her golden hair is cut jaggedly and amateurishly. Her otherwise smooth face is marked with small tiny scars.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. Her job bores her to no end. She has decided to make it more interesting.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Some 2 years later her spouse died after the birth of her son. Heartbroken, Jacoba never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.

Motivation: Obtaining odd cultural Tabaxi artifacts is her passion; and meet up once more with her childhood friend

Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Criminal record, In love. Occupation: Marshal

Voice: pre-pubescent

Attributes [hide]

Jacoba Weld, Female Human Warlock 1
Medium (4'7") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 15 (+2)13 (+1) 12 (+1)9 (-1)
Skills Arcana +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 40 gp.


Social Check DCs

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