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NPC Generator

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Advanced [show]


Dagger Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: This northern woman wears a pastel shirt, with a blue mid length skirt with blue tights and flats, usually wearing a coat over them. Her clothes are grease stained in places. She has dyed her greying gray fur a little too much giving a sharp gray color. She wears a mask on her face.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was born at the edge of vast island. Her martial abilities were realized during a raid on her village. She was granted martial powers by her dying brother.

Motivation: She is wracked by social anxiety; and she feels threatened by others

Ideals: Gifted. Flaws: Fearful. Bonds: Poor, Immigrant, Nature. Occupation: Sculptor

Voice: Australian accent

Attributes [hide]

Dagger Grass, Female Tabaxi Bard 4
Medium (5'4") Tabaxi, Lawful Good (CR 4)
Armor Class 13
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)6 (-2) 8 (-1)15 (+2)
Skills Arcana +0, Investigation +0
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp.


Social Check DCs


Cask In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she does not wear sleeves and tends to eschew shirts when she can avoid it. She has moderate length beige fur. She has gleaming, smiling blue eyes.

Personality: She has always had a great fascination with Half-Elven culture. She invites people to come help in her community garden.

History: Cask hails from a village terrorized by illithids. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She used her abilities to travel the world and help people.

Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it; and she wants revenge against illithids

Ideals: Philantrophist, Gifted. Flaws: Racist. Bonds: Enemies. Occupation: Laborer

Voice: Scandinavian accent

Attributes [hide]

Cask In Woods, Female Tabaxi Rogue 10
Medium (4'11") Tabaxi, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 67 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 16 (+3)9 (-1) 12 (+1)14 (+2)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 3d6+4, Ranged +4 / 3d6+0, Grapple +4

Possessions: 12000 sp. Silver-plated steel longsword with jet jewel in hilt (500 gp). Sapphire pendant on gold chain (800 gp). Silver comb with moonstones (500 gp). 1 Minor magic item.


Social Check DCs


Joser TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears long strands of ruby and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His chestnut hair is smooth and relatively long. His hazel eyes peer out from beneath his deerstalker red hat.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Joser was born in the north. At a young age he loved to build and create. He was an athlete and attended two major summer competitions. He never won. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Athletic, Persistence. Flaws: Insomniac, Shy. Bonds: Rich. Occupation: Ruler

Voice: Gruff and masculine

Attributes [hide]

Joser TellPenny, Male Halfling Ranger 5
Small (2'11") Halfling, Lawful Evil (CR 5)
Armor Class 13
Hit Points 23 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)13 (+1) 9 (-1)12 (+1)
Skills Acrobatics +5, Intimidation +4
Senses Passive Perception 9
Languages Common, Halfling, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp.


Social Check DCs


Tree Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: She stands about 6'4" and very much looks the part of a Seamstress. Her left leg appears badly burned and disfigured. Her cinnamon fur is kept up in a ponytail inside a deerstalker hat. Her green eyes have a joyful gleam in them most of the time.

Personality: She never swears and excessively uses polite adverbs when speaking. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Seamstress work with an outfit from a few towns over. Seamstress work suited her well, and with each successful project, she earned more gold and more respect from her peers. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She is unsatisfied with her job.

Ideals: Optimist, Logical. Flaws: Mundane. Bonds: Job. Occupation: Seamstress

Voice: Sounds elderly

Attributes [hide]

Tree Candle, Female Tabaxi Barbarian 12
Medium (6'4") Tabaxi, True Neutral (CR 12)
Armor Class 12
Hit Points 60 (12d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)16 (+3) 11 (+0)13 (+1)
Skills Investigation +7, Medicine +4
Senses Passive Perception 10
Languages Common, Sylvan, Auran, Goblin
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 1000 gp. Smoky quartz (70 gp). Chalcedony (70 gp). Aquamarine (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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