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NPC Generator

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Advanced [show]


Patrin Ghaallixirn, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a black collared shirt and brown pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt, and carries bows. His crest is brass and curly. His red eyes are slightly larger than normal.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Criminal record, Adventurer. Occupation: Tailor

Voice: pre-pubescent

Attributes [hide]

Patrin Ghaallixirn, Male Dragonborn Rogue 1
Medium (6'8") Dragonborn, Neutral Evil (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 12 (+1)11 (+0) 12 (+1)9 (-1)
Skills Performance +1, Sleight of Hand +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2

Possessions: 200 sp.


Social Check DCs


Flask On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is renowned for his bright brown suits and hats. He is portly but not overly obese. His brown fur is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fisher arts, while his mother instructed him in etiquette, music and courtly manner. Flask was born on a far northern mountains where he grew up under the tutelage of his father, an expert Fisher. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and he is currently in port desperately looking for someone to get him out

Ideals: Optimist. Bonds: Adventurer, Rich, Immigrant, Slave. Occupation: Fisher

Voice: Can't modulate volume

Attributes [hide]

Flask On the Water, Male Tabaxi Commoner 10
Medium (6'0") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 51 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)13 (+1) 15 (+2)16 (+3)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Ignan
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 90 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp).


Social Check DCs


Adelard Clinton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he has a large brown mantle and cape that has been intricately interwoven into his grey robe. His moppish chestnut hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is obsessed with his god.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When Adelard reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted necromantic powers by his dying brother.

Motivation: His religion dominates his actions; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Shy. Bonds: Religious, Military. Occupation: Body Guard

Voice: Pronounces difficult words wrong

Attributes [hide]

Adelard Clinton, Male Human Commoner 11
Medium (6'4") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 32 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)14 (+2) 12 (+1)17 (+3)
Skills Deception +7, Stealth +5
Senses Passive Perception 11
Languages Common, Undercommon, Druidic
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3

Possessions: Star rose quartz (20 gp). Black pearl (1300 gp). Amber (130 gp). Jet (130 gp). Blue star sapphire (1200 gp). Rose (20 gp). Black pearl (1300 gp).


Social Check DCs


Quarion Eathalena, Male Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears just a blue suit. His hair is golden and curly. His eyes are hazel and he is always smoking a pipe.

Personality: Quarion is depressed about a lot of things. He tends to be a nihilist. He can't help but pocket interesting objects he comes across

History: Born in a small village he learned the ways of the warrior from his father. After coming to the age of reason, Quarion took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has decided he is irredeemable.

Ideals: Athletic, Fighting, Gifted. Flaws: Depressed. Bonds: Criminal record. Occupation: Bather

Voice: Soft and melodious

Attributes [hide]

Quarion Eathalena, Male Elf Commoner 13
Medium (5'3") Elf, Chaotic Neutral (CR 13)
Armor Class 15
Hit Points 49 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)21 (+5) 13 (+1)9 (-1) 7 (-2)15 (+2)
Skills Perception +2, Religion +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +9 / 4d4+5, Grapple +5

Possessions: 500 pp. Solid gold idol (1000 gp). Silver chalice with lapis lazuli gems (150 gp). An abacus with copper, silver and gold markers (150 gp). A necklace of small pink pearls (1000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). A miniature golden chest with tiny emeralds lining the top (150 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). Embroidered and bejeweled glove (4000 gp). Sapphire pendant on gold chain (2100 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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