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NPC Generator

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Advanced [show]


Lia Yaeldrin, Female Half-Elf [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright yellow and blue, and wears rings and necklaces with large, colorful gems. She has a slight overbite and is overall scrawny. Her long brown hair is drawn into a two foot long braid. She has gleaming, smiling violet eyes.

Personality: Lia hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She has all her life been fascinated with music.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. She went to a religious school and was inspired by the priests there in charitable deeds. She has never given up on her music dream.

Motivation: She has a rivalry with the Church that dominates her actions; and to reunite with her old friends

Ideals: Artistic. Flaws: Insane. Bonds: Rich, Adventurer, Religious. Occupation: Navigator

Voice: Jamaican accent

Attributes [hide]

Lia Yaeldrin, Female Half-Elf Paladin 5
Medium (5'8") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)15 (+2) 13 (+1)12 (+1)
Skills Arcana +5, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Dwarven, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 300 gp. Bloodstone (30 gp). Jade (150 gp). Jet (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Tealeaf, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with small hat. His skin is fair and his fingers are delicate and long. His hair is cut close to his head. He wears round tiny glasses practically rammed into his face.

Personality: He is witty, but his monotone delivery comes off as unnerving He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Wymar hails from a village terrorized by drow. His homeland was ravaged by war and he spent much of his life rebuilding it. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is terrified, and will act out of fear; and many drow want him driven away

Ideals: Joker, Entrepeneur. Flaws: PTSD, Fearful. Bonds: Enemies. Occupation: Roofer

Voice: Thin and wheezing

Attributes [hide]

Wymar Tealeaf, Male Half-Elf Rogue 5
Medium (5'9") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)13 (+1) 17 (+3)11 (+0)
Skills Religion +4
Senses Passive Perception 13
Languages Common, Elven, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 10000 cp. Fiery yellow corundum (800 gp). 1 Minor magic item.


Social Check DCs


Gerald Vance, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a grey shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. His hair is brown and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He speaks before he thinks and is too direct. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Cartwright, but he got bored and became a Barrister. He has achieved small success as a Barrister.

Motivation: Balancing his hectic life and new Barrister responsibilities is difficult.

Ideals: Gifted. Flaws: Insomniac, Impulsive, Secretive. Bonds: Job. Occupation: Barrister

Voice: Jittery and nervous

Attributes [hide]

Gerald Vance, Male Human Sorcerer 1
Medium (6'5") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)12 (+1) 5 (-3)12 (+1)
Skills Animal Handling -1, Stealth +5
Senses Passive Perception 7
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 4000 cp.


Social Check DCs


Gerald Wasanthi, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a yellow tunic with blue highlights, and long grey pants that bunch up around his shoes. He wears his golden hair up. His gray eyes dart from person to person to random spaces in the air.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gerald is combative with any and all who dare try his patience in the slightest.

History: He got into the Doctor business at a young age. Gerald liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He's also a talented Barkeep, but doesn't like to broadcast it.

Motivation: Doesn't want to be a Doctor and was forced into it by his family; and balancing his hectic life and new doctor responsibilities is difficult

Ideals: Justice. Flaws: Shy. Bonds: Job, Nature, Family. Occupation: Doctor

Voice: Italian accent

Attributes [hide]

Gerald Wasanthi, Male Half-Elf Expert 2
Medium (5'1") Half-Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)12 (+1) 7 (-2)11 (+0)
Skills Arcana +3, Survival +0
Senses Passive Perception 8
Languages Common, Elven, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 140 gp. Star rose quartz (80 gp).


Social Check DCs

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