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NPC Generator

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Advanced [show]


Jak Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many green ritualistic tattoos. He wears suspenders and white workpants. His shirt is green, and he wears a heavy white leather apron most of the time. His red hair has been sun bleached extensively. His eyes, though not visible through his cowl, are hazel.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the north to a Shoemaker, Jak learned a great deal about his father's area of expertise. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He seems to be bored by most things; and he is unsatisfied with his job

Ideals: Optimist, Justice. Flaws: Insane, Mundane. Bonds: Job. Occupation: Shoemaker

Voice: Farmer accent

Attributes [hide]

Jak Copperkettle, Male Halfling Expert 10
Small (3'0") Halfling, True Neutral (CR 10)
Armor Class 14
Hit Points 44 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)15 (+2) 15 (+2)18 (+4)
Skills Athletics +4, History +6
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Infernal
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +6

Possessions: 2400 gp. A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). Sapphire pendant on gold chain (1600 gp). Gold and topaz bottle stopper cork (500 gp). Embroidered and bejeweled glove (1000 gp). Gold and topaz bottle stopper cork (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Salasar Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he wears a black collared shirt and blue pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. He has styled his red crest well, parting it to the left. He has a dull look in his red eyes.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He moves from town to town, unable to find a place to settle.

Motivation: Someone believes him a fraud; and retire the richest man in the east

Ideals: Logical, Entrepeneur. Bonds: Enemies, Rich, Immigrant. Occupation: Scribe

Voice: Posh accent

Attributes [hide]

Salasar Hshhsstoroth, Male Dragonborn Fighter 9
Medium (6'6") Dragonborn, Lawful Good (CR 9)
Armor Class 12
Hit Points 79 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)19 (+4) 13 (+1)16 (+3)
Skills Deception +6, Investigation +7
Senses Passive Perception 11
Languages Common, Infernal, Gnome, Abyssal, Giant
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 210 pp. Freshwater pearl (16 gp). Zircon (70 gp). Peridot (70 gp). Deep blue spinel (1200 gp). Zircon (70 gp). Freshwater pearl (16 gp). Obsidian (16 gp).


Social Check DCs


Odo Conway, Male Half-Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man is well dressed, but even with his fine clothing he looks run-down, and a wedding ring on his left hand. His tied-back hair is auburn. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He can speak with the recently deceased. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born at the edge of vast plains. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane. Bonds: In love, Religious, Nature. Occupation: Mayor

Voice: Tuts and clicks tongue

Attributes [hide]

Odo Conway, Male Half-Elf Bard 5
Medium (5'11") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)12 (+1) 14 (+2)18 (+4)
Skills Acrobatics +3, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raam Elusive, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His dark red hair is lengthy and is close to two feet long. His white eyes dart from person to person to random spaces in the air.

Personality: He is happy with his job as a Assassin. He turns his eye from what people do, preferring to live and let live. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Assassin arts, while his father instructed him in etiquette, music and courtly manner. He made a point of taking high paying jobs and getting most of it up front. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: He is unsatisfied with his job; and many drow want him driven away

Ideals: Athletic. Bonds: Job, Rich, Adventurer, Enemies. Occupation: Assassin

Voice: Australian accent

Attributes [hide]

Raam Elusive, Male Tiefling Wizard 1
Medium (5'6") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)10 (+0) 10 (+0)15 (+2)
Skills Acrobatics +3, Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 3 Tanglefoot bags.


Social Check DCs

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