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NPC Generator

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Advanced [show]


Vistra Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her whole body is exceptionally muscular. Her blonde hair is cut jaggedly and amateurishly. Her eyes, though not visible through her cowl, are amber.

Personality: She is very quiet and rarely speaks above a whisper. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Vistra hails from a village terrorized by giants. She has chosen to use the inheritance that was left to her frivolously. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it.

Flaws: Shy. Bonds: Rich, Immigrant, Enemies. Occupation: Interpreter

Voice: Low rumbling, strings words together

Attributes [hide]

Vistra Ironfist, Female Dwarf Aristocrat 6
Medium (3'9") Dwarf, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 42 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)13 (+1) 14 (+2)13 (+1)
Skills Athletics +4, Performance +4
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +4

Possessions: 700 gp.


Social Check DCs


Maynild Watson, Female Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender woman wears a yellow cloak and cross-gartered green stockings. Her hair is silver and very short. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is lazy and tries to find solutions quickly.

History: She was raised in a white middle class family as the only child. Her mother was a soldier and died while she was still young. Maynild was left her mother's suit of armor and trained in its use and care. She has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and to be a animal trainer again

Flaws: Insane, Lazy, Mundane. Bonds: Job, Military. Occupation: Spice Merchant

Voice: Relaxed voice

Attributes [hide]

Maynild Watson, Female Half-Elf Monk 1
Medium (4'7") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)8 (-1) 13 (+1)6 (-2)
Skills Deception +0, Insight +3
Senses Passive Perception 11
Languages Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 30 gp.


Social Check DCs


Naeris Berevan, Male Elf [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His black hair is slicked back into a classic pompadour. He has hazel eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born several months after his father was called into army service. A gifted student he started as a Healer, but he got bored and became a Miller. He tends to his Miller job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and he wants nothing more than to rejoin the army

Ideals: Athletic, Joker. Bonds: Religious, Military, Job. Occupation: Miller

Voice: Booming voice

Attributes [hide]

Naeris Berevan, Male Elf Aristocrat 13
Medium (5'1") Elf, Chaotic Good (CR 13)
Armor Class 10
Hit Points 43 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 7 (-2)8 (-1) 10 (+0)13 (+1)
Skills History +3, Survival +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 4d4+0, Ranged +4 / 4d4+0, Grapple +0

Possessions: 4000 gp. Chalcedony (30 gp). Jade (110 gp). Bloodstone (30 gp). Banded agate (15 gp). Citrine (30 gp). Star rose quartz (30 gp). Red-brown spinel (110 gp). 1 Medium magic item.


Social Check DCs


Chay Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many yellow ritualistic tattoos. He has a large white mantle and cape that has been intricately interwoven into his yellow robe. He has wavy black hair. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Chay was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He has had some formal painting training, and achieved minor success. He has been saving his money to try and buy his brother's freedom.

Motivation: Marry his brother to traveling adventurers; and find a way to reverse the transformation of his brother

Ideals: Artistic. Flaws: Antagonistic. Bonds: Family, Poor, Religious. Occupation: Herbalist

Voice: Sore throat, cough

Attributes [hide]

Chay Warmwater, Male Halfling Sorcerer 9
Small (2'11") Halfling, True Neutral (CR 9)
Armor Class 13
Hit Points 31 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)13 (+1) 11 (+0)10 (+0)
Skills Perception +3, Religion +4
Senses Passive Perception 14
Languages Common, Halfling, Auran
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126666

Possessions: 120000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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